how can i do objective to be destroyable only by dynamite on gtk 1.4.0?? i make an et map… i do a gate but it can be destroyed by all (knife, thompson) - when it is with health 100
when it is with health 0 it cant be destroyed… i have trigger… but pls explain step by step what must i do to have a destroyable objective…
how can i do objective to be destroyable only by dynamite on gtk 1.4.0
hi
well ya need some entities to do so
TOI -> Trigger obj Info. And dont forget this trigger needs a little brush ( 161616 ) with origin texture. (read et manual on gradient then ya know what i mean)
flag setting
is_objective and axis or allied obj
target -> to func_explosive
score = 10 or maybe only 5 xp
customalliesimage = look for them in gfx/limbo folder
customaxisimage = same here
infoaxis = your info
infoallied = same here
track = if players gets near to obj this text will show up
shortname = name witch shows up on commandmap
and a…
func_explosive…set flag useshader.
mass = 650 or up
type = brick metal wood…whatever you using.
targetname = your name ( the TOI is targetted to this name)
scriptname = your scriptname
hope it helps
greets WhooSaaa
yes
thank u
2bit lesson help me to do this whoosaaa and magic too
thx dudes… now my map is greatest the ever