how can i do objective to be destroyable only by dynamite on gtk 1.4.0


(azerot94) #1

how can i do objective to be destroyable only by dynamite on gtk 1.4.0?? i make an et map… i do a gate but it can be destroyed by all (knife, thompson) - when it is with health 100
when it is with health 0 it cant be destroyed… i have trigger… but pls explain step by step what must i do to have a destroyable objective…


(whoosaaa) #2

hi

well ya need some entities to do so

TOI -> Trigger obj Info. And dont forget this trigger needs a little brush ( 161616 ) with origin texture. (read et manual on gradient then ya know what i mean)

flag setting
is_objective and axis or allied obj

target -> to func_explosive
score = 10 or maybe only 5 xp
customalliesimage = look for them in gfx/limbo folder
customaxisimage = same here
infoaxis = your info
infoallied = same here
track = if players gets near to obj this text will show up
shortname = name witch shows up on commandmap

and a…
func_explosive…set flag useshader.
mass = 650 or up
type = brick metal wood…whatever you using.
targetname = your name ( the TOI is targetted to this name)
scriptname = your scriptname

hope it helps

greets WhooSaaa


(Magic) #3

2bits tutorial will take you step by step.

Destroyable gate tutorial


(whoosaaa) #4

hehe thx magic, just had the same idea


(azerot94) #5

thank u
i will try and will say u if i success


(azerot94) #6

yes
thank u
2bit lesson help me to do this whoosaaa and magic too
thx dudes… now my map is greatest the ever


(Igloo) #7

Yes, GL with your map if you are so !@#$ lazy to use search.

Greetings,
Igloo