how can I create "moving" outline ?


(lichen) #1

hello everybody: my question is in the title:
How can I create “moving” outline on my map?
I use the celshading feature provided by q3map2 and I want that the black outline could move a little.

I have tried to include “deformvertexes wave …” parameter in the cel.shader file but it doesn’t change anything :frowning:

Could someone help me ?
Thanks in advance.

(PS: I use as usual the latest version of q3map2)


(ydnar) #2

Try stealing a deformVertexes from one of the Id shaders that’s known to work. It’s probably just a malformed command. Did you read the shader manual?

y


(lichen) #3

Thanks for your advice Ydnar, I will try this.
And…yes I’ve read the manual but because english is not my native language, some things are hard to understand.