How bad was the Sparks change?


(Jesus) #41

She’s fast and she’s got got medpacks and close to medium range her revive gun is still lethal. I barely noticed the increase to recoil on the stark.[/quote]
@WaffleMonster
And she shouldnt be lethal at this range, she is a long range merc, supposed to be lethal at long range and less at close one my solution would be to “revert” the falloff mecanic so damage are less important at close range and becomes more lethal with range.
[/quote]

Why should she be a long range merc? It’s the main issue with her, the low risk high reward nature of her revivr due to its long range. Sparks being able to out snipe vassili was just ridiculous. [/quote]

Because she is meant to be a long range merc, thats like if i asked you why should rhino be short range only.

Again the gameplay was a bit lowrisk because the supposed counter of these long range merc is borderline useless, phantom is a merc that has been made specially to get behind people like that and lunge them in the back we even see it in the trailer when he trashes the vassili. But right now no one plays phantom cause he is simply not viable to most players there is barely a handful of player who manage to be decent with me.

So sure if they have no counter in the game they live longer thats like animal species who doesnt have predator in their ecosystem they will multiply and at some point ruining the ecosystem.

Instead of nerfing those merc to hell they should focus on giving us a proper counter to them.

If you play sparks and there is phantom lunging you from behind everynow and then giving you 25 second respawn each time im pretty sure your efficiency wil drop like a fly having a heart attack.

We have been asking for phantom buff since ages to counter special merc like that and they still do nothing while people posted a lot of good phantom rework ideas in here. Instead they prefer nerfing the mercs. Thats not fair and not good and the game is gonna become flat and bland if they continue like this.


(WaffleMonster) #42

You are both ignoring medium range. Sparks is still very strong at medium range both in terms of killing power and reviving. Whilst having a long range medic sound like an interesting idea, in reality it brings back the skill less revive trains and just breaks the game.


(Apofenas) #43

[quote=“WaffleMonster;148973”]
Why should she be a long range merc? It’s the main issue with her, the low risk high reward nature of her revivr due to its long range. Sparks being able to out snipe vassili was just ridiculous. [/quote]

I’d say it’s problem of Vassili, rather than Sparks. The 100 merc with sniper ability and real sniper rifle being outsniped by weaker merc with parody on sniper rifle and no sniper ability.
Both can kill each other with single head shot or 2 body shots (PDP not good enough?). And i believe it’s easier to do so in long range when you have zoom of sniper rifle.

I’m not sure on this, but add at least 1 damage to Fel-Ix and Sparks’ life becomes a knightmare. Actually what an exelent idea! Let’s nerf her in this area too!

Now about Sparks, which merc she should be if not long range? Her primary is not a shotgun, an SMG, an assault rifle or a Burst rifle, her primary is REVIVR - headshot based weapon somewhere between Dreiss/Grandeur and Moa/Fel-Ix by the way it works. Exept one thing - it’s not actually a long range weapon now…

If she had something reasonable like Blishlock, Hochfir and SMG-9 in her primary instead of Tolen, Empire and MP400, there would be no discussion about that. She would be just another Aura with worse heal and better reviving ability.


(NexDroid) #44

Guys, how is Sparks good at long ranges? Her revives are useless at more than 20m, because you revive ally with few HP so hes dead before he can even cover. She is very weak at short range, useless at long range, at mid ranges she can only revive but cant protect herself. She is only merc with no weapons. She has two secondaries, revivr with zero dmg, if you want to do some dmg with revivr, you have to FULLy charge, aim for head with terrible sights and hit that little hitbox of small mercs. I still dont see what are these guys wanna do with sparks. She is no long range medic now, she cant heal with the worst med packs in game, and cant survive with the least HP and no weapons. These changes made her useless, so I will stick with Phoenix untill they fix her. Its sad, because Sparks was my main merc, and I think I was doing well with her.

BTW Ive bought her 19.10.2015 :smiley:


(CCP115) #45

[quote=“NexDroid;148994”]Guys, how is Sparks good at long ranges? Her revives are useless at more than 20m, because you revive ally with few HP so hes dead before he can even cover. She is very weak at short range, useless at long range, at mid ranges she can only revive but cant protect herself. She is only merc with no weapons. She has two secondaries, revivr with zero dmg, if you want to do some dmg with revivr, you have to FULLy charge, aim for head with terrible sights and hit that little hitbox of small mercs. I still dont see what are these guys wanna do with sparks. She is no long range medic now, she cant heal with the worst med packs in game, and cant survive with the least HP and no weapons. These changes made her useless, so I will stick with Phoenix untill they fix her. Its sad, because Sparks was my main merc, and I think I was doing well with her.

BTW Ive bought her 19.10.2015 :smiley:
[/quote]

Talk about exaggeration.

You can still revive people at an infinite distance, and there has to be a falloff cap, SD aren’t that stupid.

She is still fine at close range, she still has her speed and the REVIVR does full damage at close range, so you can’t cry about that.

She has a pinpoint laser rifle with infinite ammo, and you say she’s weak at long range? She is stronger than most mercs at long range. Obviously not better than Redeye and Vassili, because they’re snipers.

Yea, of course you have to fully charge, or else it would be straight up broken. Two secondaries? Yet one of them has a significantly higher killing potential than pistols.

And her med packs? Don’t get me started. Instant healing, combined with her speed, makes her almost unkillable on the retreat. You basically can’t chase a Sparks.

She’s useable. I played her. I top scored. Woop de doo. Maybe if you stopped exaggerating so much and took the time to play her you would realise that she is weaker now, but still in line with most mercs?


(WaffleMonster) #46

People see a nerf and instantly think whatever got nerfed is useless now. Nothing new from pub players.


(Jesus) #47

In line with most merc ? not really just take medic, aura gets blishlok and freaking shotgun + an healthstation that can insanely boost her resistance even fighting in front of someone if her dodge are decent, Sawbones gets the same arsenal as freakin nader and his medpack are easily the best healing ability phoenix get to have kek and hochfire a second chance and a heal that can fully revive him everynow and then without even having to really retreat, now with sparks you are more vulnerable to getting shot since you must be closer and a bullet from any primary weapon will hurt very bad and you have to run for your life abusing your medpack and hoping not to get shot in the back.
The only thing about this nerf was to remove some range and now we must even more overuse the retreat run plus medpack as soon as we get shot to not die while all other medics dont really need to run away. I dont really think she is in line with the other.
After the update i got my first negative KD with sparks in like 2 month with 0.50 cause i was getting bullied by ennemy aura shotgun oneshotting me everytime even when i shot first cause of her Bullshit station but well i guess now it has to be headshot or nothing more skill demanding less skilll rewarding, i just dont think she is in line with the other medic


(Apofenas) #48

Let’s talk about her “insta heal” med packs. 30 hp insta heal med packs with 10(?) seconds reload. Sparks itself needs 2 to heal herself for 3/4 full hp and i’m not even talking about Fragger/Thunder/Rhino. Phoenix can insta heal himself AND team mate near him for similiar hp with 5-7 (?) sec reload?. For time Sparks need to drop 2 med packs for herself, Phoenix can charge his pulse and heal himself and team mates nearby for 100 hp and repeat in 15 seconds.

Insta heal med packs so OP, right? Let’s nerf them too.

Other medic’s heal ability are vastly superior to Sparks. Spark’s revives are really good and usefull and such stuff…and at the same time useless if enemy knows how to finish players, or you revive 30-40 hp team mate in front of 2-3 enemy players.

What i mean is this reviving ability doesn’t make up for 80 hp, rubbish med packs and trash weapons.

What’s the point in taking 50k Sparks with REVIVR for a close-mid range fight, if i can take free Aura with Blishlock?


(Jesus) #49

[quote=“Apofenas;149306”]
What’s the point in taking 50k Sparks with REVIVR for a close-mid range fight, if i can take free Aura with Blishlock? [/quote]
Or even better… Shotgun since remburg got a totally unjustified rate of fire buff
Just quoting to insist on that