She’s fast and she’s got got medpacks and close to medium range her revive gun is still lethal. I barely noticed the increase to recoil on the stark.[/quote]
@WaffleMonster
And she shouldnt be lethal at this range, she is a long range merc, supposed to be lethal at long range and less at close one my solution would be to “revert” the falloff mecanic so damage are less important at close range and becomes more lethal with range.
[/quote]
Why should she be a long range merc? It’s the main issue with her, the low risk high reward nature of her revivr due to its long range. Sparks being able to out snipe vassili was just ridiculous. [/quote]
Because she is meant to be a long range merc, thats like if i asked you why should rhino be short range only.
Again the gameplay was a bit lowrisk because the supposed counter of these long range merc is borderline useless, phantom is a merc that has been made specially to get behind people like that and lunge them in the back we even see it in the trailer when he trashes the vassili. But right now no one plays phantom cause he is simply not viable to most players there is barely a handful of player who manage to be decent with me.
So sure if they have no counter in the game they live longer thats like animal species who doesnt have predator in their ecosystem they will multiply and at some point ruining the ecosystem.
Instead of nerfing those merc to hell they should focus on giving us a proper counter to them.
If you play sparks and there is phantom lunging you from behind everynow and then giving you 25 second respawn each time im pretty sure your efficiency wil drop like a fly having a heart attack.
We have been asking for phantom buff since ages to counter special merc like that and they still do nothing while people posted a lot of good phantom rework ideas in here. Instead they prefer nerfing the mercs. Thats not fair and not good and the game is gonna become flat and bland if they continue like this.
