Reviving from distance is only thing she can now.
They nerfed REVIVR in so many areas - combat and support range, charge rate. Machine pistols were nerfed a lot and these are her damn primary. She never had good med packs, which are only good for self heal and nothing else. Damn I’m surprised SD stopped and kept her HP/speed, didn’t nerf M9/Stelstabt, nor add self-heal penalty.
80 hp merc with 3 secondary weapons, shit med packs and ability to somewhat revive from range is what she is now.
If they didn’t add damage falloff to REVIVR and instead nerf it’s close range damage, she would be perfectly balanced combined with other nerfs. May be could use a little self-heal penalty, but get better med packs.
If we had a trading system, i’d find some lucky newbies who is exited by free rotation and trade my only cobalt card - 383 Sparks for anything of same rarity.