How bad was the Sparks change?


(CCP115) #1

I ask because as I surf the forums, I see a lot of salty tears. It’s kinda funny.

I would like someone who is unbiased and experienced in the game cough Amerika cough to offer some insight into how the balance changes affected Sparks.

I’m not gonna take anyone seriously that instantly says “Sparks is terrible now”, if you think she’s bad, try word it in a user friendly way.


(XavienX) #2

It was better than the Vassili change.


(PleasantWheat) #3

Sparks was never meant to be the rambo sniper she was, the first nerf was VERY justified. The nerf to the machine pistols is also so, they were pocket smgs. Sparks’ role is support, people are just getting pissy because their medic-sniper has been toned down to non-ridiculous levels. The heals over range nerf was also a good change, sparks’ players now have to stick with their teammates a bit more as previously you could FULLY HEAL someone from miles away. She still has her role and she still does it well, if you are someone who is salty about nerfs to an originally very broken merc gtfo bruh. The other medics can hold their own in combat because A. the risk required to revive teammates and B. Their self heals are far less effective.


(SaulWolfden) #4

It was bad because at this point they’re nerfing her reviving healing ability which given that she as a medic is SUPPOSED to heal or revive people, it makes no logical sense to nerf.


(LifeupOmega) #5

It brought her more in line with other medics who actually risk something to revive their target. The fact that you can long range revive in the first place is practically game breaking, and I think people are just missing the point that Sparks was not meant to outclass the recons at their own role.

No one I played with yesterday thought she was useless, or a dead weight merc, because they can see what her uses are, and that her REVIVR is still a damage machine if you play properly.


(Akash) #6

Well this is good because i hate it when people get revived so fast that i cant even finish them and they get up with full health. Atleast by this we can kill them again.


(DadoPeja) #7

Why it doesn’t make sence, she can revive from safe distance while sawbonez and aura have to get their padels out and run to each body… the fact dat she could have revived 3 bodies in matter of sec on long range with full health is GAME BREAKING…


(FeralFlame) #8

The only problem i have is the heal drop off. I was ok with everything else, she is still OK just not OP


(Jostabeere) #9

Where did they nerf her heal or revive ability?


(nokiII) #10

Where did they nerf her heal or revive ability?[/quote]

Right there:

Amount of revive health provided by the REVIVR now gradually reduces over distance, matching the damage falloff


(Jesus) #11

Thats easy before nerf she had a permanent seat in my Squad after nerf she has a permanent seat in a grave. And of course people who didnt play her or couldnt will say its good cause now there is no more annoying merc to prevent them going around killing people. No more phantom no more Vassili No more Sparks isnt that the wet dream of all Rhino Fragger Nader fanboy out there.


(Maverix) #12

The nerf to her revive only hurts her team. Not the sparks player. They should’ve let that alone.


(Jostabeere) #13

Where did they nerf her heal or revive ability?[/quote]

Right there:

Amount of revive health provided by the REVIVR now gradually reduces over distance, matching the damage falloff
[/quote]

Oh, nice to see that.


(APRenpsy) #14

Sparks isn’t as dead as most people think…

  • She can still perform decently however she isn’t as combat oriented. (Which is good)
  • With a combo team of Sawbones or Aura, Sparks is still that amazing chaser
  • If you can land shots, she is still very powerful at close-medium range.
  • She went from being the hip-fire sniper, to corner creep.
    [That ability to hit someone with a full charge then quickly retreat back around a corner and wait for them to chase you. So good, so dirty.]

I do like to mention the ability to revive at a distance is still very powerful. Revived people may not get up at full health but they still have that revive shield once they are up.


(Jesus) #15

[quote=“APRenpsy;148580”]Sparks isn’t as dead as most people think…

  • If you can land shots, she is still very powerful at close-medium range.
    [/quote]

She was meant to be a long range merc they could have nerfed her close range but destroyed her unique gameplay instead merc is therefor dead.


(APRenpsy) #16

[quote=“Jesus;148583”][quote=“APRenpsy;148580”]Sparks isn’t as dead as most people think…

  • If you can land shots, she is still very powerful at close-medium range.
    [/quote]

She was meant to be a long range merc. Bye bye unique gameplay merc is therefor dead.[/quote]

Long range but only for reviving not for sniping. That was her problem, honestly she is fine in my opinion. I would say give it a few days to let the changes settle in.


(kopyright) #17

I could have done without the nerf but yesterday I could still headshot a Proxy, so there’s that.


(DMaster2) #18

Sparks was fine because you actually need skill to consistently killing people from range. And it was fine because you trade it off with low survivability on cqc due to health and a secondary as a primary. Nerfing the revivr and not giving her a proper primary was a terrible move from SD.
Then this time around they decided to nerf the revivr some more (quick charge), nerf her main perk (long distance revives) and nerf her primary, ehrm secondary. So yeah…


(Jesus) #19

[quote=“APRenpsy;148585”][quote=“Jesus;148583”][quote=“APRenpsy;148580”]Sparks isn’t as dead as most people think…

  • If you can land shots, she is still very powerful at close-medium range.
    [/quote]

She was meant to be a long range merc. Bye bye unique gameplay merc is therefor dead.[/quote]

Long range but only for reviving not for sniping. That was her problem, honestly she is fine in my opinion. I would say give it a few days to let the changes settle in.[/quote]

Well now she isnt even for reviving and honestly doing long distance headshot with the reviver wasnt easy thing and wasnt happening everynow and then and 1/2 times it was kind of a lucky shot aiming a proxy head moving around so fast at that distance while hipfiring isnt easy and no one used the revivr ADS. I still think they should have nerfed the close range and not the long range since she is supposed to be a long range merc. maybe reducing damage so that it only one shot Squish merc on long distance too but nothing more now she is just buried under a pile of nerf, she doesnt even have a proper weapon. I tried after the first nerf and playing was what after that? going close range on people shooting them once finishing them with mp it even works with rhino if you run around him and revivrshoot him twice. And now they even nerfed the revive. So much for a long range merc…


(Apofenas) #20

Reviving from distance is only thing she can now.

They nerfed REVIVR in so many areas - combat and support range, charge rate. Machine pistols were nerfed a lot and these are her damn primary. She never had good med packs, which are only good for self heal and nothing else. Damn I’m surprised SD stopped and kept her HP/speed, didn’t nerf M9/Stelstabt, nor add self-heal penalty.

80 hp merc with 3 secondary weapons, shit med packs and ability to somewhat revive from range is what she is now.

If they didn’t add damage falloff to REVIVR and instead nerf it’s close range damage, she would be perfectly balanced combined with other nerfs. May be could use a little self-heal penalty, but get better med packs.

If we had a trading system, i’d find some lucky newbies who is exited by free rotation and trade my only cobalt card - 383 Sparks for anything of same rarity.