I know, but from my POV sometimes this lagcomp is strechted to the maximum, yo. 
Maybe I explained it a bit weird. I meant:
The enemy has no high ping, u have no high ping. Either the server has problems(which he got not, because then everyone else in the match would notice these problems), or something’s fishy…
For example the enemy shoots and kills me through the width of one of these white cars/vans.
Lagcomp compensates about what, which time delay? and this delay seems to be rather big (to me. I jump behind cover, and still the opponent manages to finish me off, even when I was in cover. Sure, laggers have advantages when they kill someone, bc. they see him on their screen, even when he’s in cover on his screen, but the delay, man. )[/quote]
It’s going to happen regardless of how low everyone’s ping is. Packets can’t travel instantly from player clients to the server and back.
It just gets amplifide in DB, because player movement is so fast.