House of Horror 2


(rbh) #1

well thats it house of horror 2 Tj is ready for beta release

thanks to Fubr server for running HoH 2
4 minor bugs found being sorted now final vertion will be released soon


(stealth6) #2

maybe a download link?


(rbh) #3

ok few textures been reported missing im sorting them now will post new link when done


(Wezelkrozum) #4

Nice picture :stuck_out_tongue:


(shagileo) #5

scaaaarryyyyy

:scared2deathemoticon:


(rbh) #6

ok bugs fixed here is the download link

link removed newer vertion out

if you open pk3 there is a map showing all the rooms with room numbers to help debug

thanks


(Ozzers) #7

Played the whole map.
And it looks dam nice.

It even suprised me something like this came out.
I knew you was working on it more then a year ago.

But it became very quiet so didnt expect anything.
BTW the last version i ever tested on HoT looks so different.
This newer version is alot better.

Good job RBH finally some non-Gammamap:D


(rbh) #8

lol yep i did start it over a year ago but lost my mojo i divorced the wife so had no reason to go hide in room and map lmao


(rbh) #9

ok bugs fixed here is the newer vertion

http://rapidshare.com/files/110384285/house_of_horror_2.pk3


(Apple*) #10

LOL @ RBH its nice to see u active mapping for the trickjump scene again. HOH2 was like omg rbh maps agian oO, nice job anyway


(-SSF-Sage) #11

It’s a nice map with nice effects. The sound effects were nice in the beginning, but after a moment they got a bit annoying. Jumps were mostly balanced but quite easy. And they were fastly jumped. The only things that took me a couple try were the gamma jumps, which were quite nice. Nice job anyway.


(rbh) #12

thanks all

im working on makeing it a bit harder and adding more jumps but it was made a newbee jump map
like my jumping skill lmao


(Dinius) #13

Making more and harder ones is a very good idea, might be very hard for u if u dont have any help tho :?
But you should also balance most of the current ones too. Meaning that with the speed required to reach pillar X you will overjump the next pillar unless u lose speed (regardless of whether you lose that speed on purpose or not, or mayb its just me :P)

Maybe add a bit light of some sort at the “middle” of that path leading up to the house? Think it would maybe look even a bit more eye-catching :stuck_out_tongue:

But besides that, one of the portals looks like this: (no need to explain further :P)

and… wtf is this? :smiley: (talking bout the style of the start there, looks unintended:P but I also think that jump should (imo) be made a bit harder\more interesting)

(PS. Im ONLY talking about the gamma part and such when it comes to balancing and so forth, havent looked at anything else)


(rbh) #14

the gammas were not made by me they were made a long time ago for another map that was not released

and i suck at makeing gammas thats why i make normal jumps lol
as for images they have been seen ard will be fixed for the harder version it seems to be a bug my gtk has i can test the map and they look great when uploaded on to server they seen to change slightly.
(ie i can have the same water textures in 2 diffrent room one will show and other will disapear) im working on it lol

if anyone wants to make some gammas for axis side just let me know