Hotfix Patchnotes (30th July)


(DKill_) #1

http://dirtybomb.nexon.net/news/3424/hotfix-changes--july-30th-2015

With the Hotfix Update on July 30th, we’ve updated the game with a set of improvements and fixes, with a particular eye to improving Melee combat. Take a look at the list of changes below and give us your feedback on the Dirty Bomb Forums after you’ve given it a spin for yourself!

Balance Changes

The timings for the damaging portion of Melee Attacks have been updated to more closely fit the weapon animations
    Previously, the hit duration was very forgiving, meaning that weapons could still potentially deal damage well after the initial strike
    This also means that turn-speed limitations can end earlier, which gives players more freedom when performing melee attacks
The allowed turn angle when attacking with melee weapons has been significantly increased and now scales with weapon damage
    All melee attacks have been improved, and the lower-damage, high-speed attacks (Primary attacks for the Beckhill and Stilnotto knives in particular) have had their turn speed massively increased

Bug Fixes and Other Changes

Blocked the KILLPARTICLES command from being usable
Fixed issue with some loadout cards having missing first person arm textures
Fixed certain account levels being unable to see level restricted servers in the browser
Fixed a bug where players were prompted to select a Merc in the tutorial level
Fixed a bug with Phantom where he couldn't use Refractive Armor after repairing the EV
In the past week, the matchmaking back-end has been updated to prioritise more balanced matches over quicker matchmaking times
    This should result in longer queuing times, but better matches

– Team Dirty Bomb –


(Ghosthree3) #2

Just glad that quick slashes are no longer fucked tbh.


(Ardez1) #3

Thank you for sharing this.

Liking the MM changes. :slight_smile:


(watsyurdeal) #4

So…anyone got a video showing how it works now?


(umberInlet) #5

Sounds like it’ll still be a pain to use the heavy attacks in combat, but I’m fine with this for now.


(Fleshpound) #6

Good hotfix(some hitreg and turn speed fixes are not bad) but still it misses something.

Fletcher fixes


(N8o) #7

[quote=“BanditFleshpound;57121”]Good hotfix(some hitreg and turn speed fixes are not bad) but still it misses something.

Fletcher fixes[/quote]

Somewhere, deep in the void, all of the magical missing sticky bombs are laughing at us.


(Fleshpound) #8

[quote=“Raw;57125”][quote=“BanditFleshpound;57121”]Good hotfix(some hitreg and turn speed fixes are not bad) but still it misses something.

Fletcher fixes[/quote]

Somewhere, deep in the void, all of the magical missing sticky bombs are laughing at us.[/quote]


(watsyurdeal) #9

Dude, fuck you D:


(Cowhawk) #10

It’s nice to see melee is viable once more! :smiley:

Just finished a game as Phantom with 40 melee kills and 20 deaths :pensive:

EDIT: There where 8 Phantoms at one point xD was incredible.


(Yes) #11

All I want is Fletcher fixes. :’(


(VincentRJaeger) #12

Well, it’s something.


(Edzer) #13

“Blocked the KILLPARTICLES command from being usable”

Redeye confirmed?


(NXA-Orellien) #14

[quote=“Cowhawk;57150”]It’s nice to see melee is viable once more! :smiley:

Just finished a game as Phantom with 40 melee kills and 20 deaths :pensive:

EDIT: There where 8 Phantoms at one point xD was incredible. [/quote]

In the words of a great warrior of old… live by the sword, LIVE A GOOD, LONG TIME, HA HA!


(watsyurdeal) #15

You guys need to make some chrome skins so this can be true for my Nader

https://cdn-webimages.wimages.net/0517307dc2295329889905456696b56100d52b-wm.jpg


(immenseWalnut) #16

Over 800mb for such a small patch?


(Amerika) #17

That’s actually pretty small for one of their patches. Usually they are 1.4gb IIRC. They don’t do file updates but instead replace everything. It’s cleaner to do this with fewer issues but it has a trade-off with costing people more bandwidth and time.


(bmurph101) #18

Don’t know if it’s just me, but melee still feels fucked. Literally only play the game to shank people as a Phantom, so this is pretty frustrating. :frowning:


(Fleshpound) #19

That’s actually pretty small for one of their patches. Usually they are 1.4gb IIRC. They don’t do file updates but instead replace everything. It’s cleaner to do this with fewer issues but it has a trade-off with costing people more bandwidth and time.[/quote]

Since that KILLPARTICLES was blocked,i have a question. Does that goes for next merc(as preparation to give him) or just for waiting on Red Eye and Stoker?


(Eox) #20

[quote=“Raw;57125”][quote=“BanditFleshpound;57121”]Good hotfix(some hitreg and turn speed fixes are not bad) but still it misses something.

Fletcher fixes[/quote]

Somewhere, deep in the void, all of the magical missing sticky bombs are laughing at us.[/quote]

I want those back ! :frowning: