With the Hotfix Update on July 30th, we’ve updated the game with a set of improvements and fixes, with a particular eye to improving Melee combat. Take a look at the list of changes below and give us your feedback on the Dirty Bomb Forums after you’ve given it a spin for yourself!
Balance Changes
- The timings for the damaging portion of Melee Attacks have been updated to more closely fit the weapon animations
[list] - Previously, the hit duration was very forgiving, meaning that weapons could still potentially deal damage well after the initial strike
- This also means that turn-speed limitations can end earlier, which gives players more freedom when performing melee attacks
[/list] - The allowed turn angle when attacking with melee weapons has been significantly increased and now scales with weapon damage
[list][*] All melee attacks have been improved, and the lower-damage, high-speed attacks (Primary attacks for the Beckhill and Stilnotto knives in particular) have had their turn speed massively increased[/list]
Bug Fixes and Other Changes
- Blocked the KILLPARTICLES command from being usable
- Fixed issue with some loadout cards having missing first person arm textures
- Fixed certain account levels being unable to see level restricted servers in the browser
- Fixed a bug where players were prompted to select a Merc in the tutorial level
- Fixed a bug with Phantom where he couldn’t use Refractive Armor after repairing the EV
- In the past week, the matchmaking back-end has been updated to prioritise more balanced matches over quicker matchmaking times
[list][*] This should result in longer queuing times, but better matches[/list]
– Team Dirty Bomb –