Released a couple of hours ago:
Balance Changes
[ul]
[li]The timings for the damaging portion of Melee Attacks have been updated to more closely fit the weapon animations[/li][LIST]
[li]Previously, the hit duration was very forgiving, meaning that weapons could still potentially deal damage well after the initial strike[/li][li]This also means that turn-speed limitations can end earlier, which gives players more freedom when performing melee attacks[/li][/ul]
[li]The allowed turn angle when attacking with melee weapons has been significantly increased and now scales with weapon damage[/li][ul]
[li]All melee attacks have been improved, and the lower-damage, high-speed attacks (Primary attacks for the Beckhill and Stilnotto knives in particular) have had their turn speed massively increased[/li][/ul][/LIST]
Bug Fixes and Other Changes
[ul]
[li]Blocked the KILLPARTICLES command from being usable[/li][li]Fixed issue with some loadout cards having missing first person arm textures[/li][li]Fixed certain account levels being unable to see level restricted servers in the browser[/li][li]Fixed a bug where players were prompted to select a Merc in the tutorial level[/li][li]Fixed a bug with Phantom where he couldn’t use Refractive Armor after repairing the EV[/li][li]In the past week, the matchmaking back-end has been updated to prioritise more balanced matches over quicker matchmaking times[/li][LIST]
[li]This should result in longer queuing times, but better matches[/li][/ul][/LIST]


