"HOME" key on they keyboard opens a console of some sort, can it be remapped another key?!?


(Gwarh) #1

I am a southpaw, so I use the mouse with my left hand, and move with the arrow keys on the right side with my right hand.

So I use the 6 keys above the arrow keys allot for switching to weapons, mele, and the items each merc wield. I often use “Insert” & “Page Up” but i can’t use “Home” as it opens some sort of console for dev commands.

But

When I do this in game, which happens to frequently as I use all the keys around “home” I open the console and I’m stuck. Can’t move, shoot, switch gear until I close it. But that 1 second or so is usually more than enough time for me to take a dirt nap.

So

Is there custom config file where I could force the home key to be unbound from that dev console thingimabob window.


(Ghosthree3) #2

Yeah it opens a console input bar, exactly the same as the normal console except with no log. Cool in theory but practically useless, since if you’re taking the time to type in a command you probably don’t need to see the whole screen any way.

You might have some luck changing the line TypeKey=Home in ShooterInput.ini. It’s the second line in the [Engine.Console] section.


(sinKrin) #3

Cheers for that @Ghosthree3 it’s an issue I ran into. I also had trouble binding backspace to what I wanted so may have to have a tinker.


(Gwarh) #4

Ok I found a file called “Default Input” in the below location of my install of Dirty Bomb

File Path: C:\Program Files (x86)\Steam\SteamLibrary\SteamApps\common\Dirty Bomb\ShooterGame\Config\Default Input

When you open the Default Input file via Notepad I see at the very bottom the below block of text.

[Engine.Console]
ConsoleKey=Tilde
TypeKey=Home
.ManualAutoCompleteList=(Command=“Debug ANIMATION”,Desc=“debug ANIMATION (Toggles on screen animation node weight debug information)”)
.ManualAutoCompleteList=(Command=“Debug CAMERA”,Desc=“debug ANIMATION (Toggles on screen camera animation debug information)”)
.ManualAutoCompleteList=(Command=“Debug LOCOMOTION”,Desc=“debug LOCOMOTION (Toggles locomotion speed and acceleration graph rendering)”)
.ManualAutoCompleteList=(Command=“Debug RAGDOLL”,Desc=“debug RAGDOLL (Toggles on screen ragdoll debug information)”)
.ManualAutoCompleteList=(Command=“Debug LOADOUT”,Desc=“debug LOADOUT (Toggles on screen player loadout debug information)”)

So I changed the “Home” to “ScrollLock”, tested it and…

IT WORKED!!!


(Ghosthree3) #5

Interesting that the default ini would take priority over the documents generated one.


(Gwarh) #6

Ya got me?!?


(charismaticSavant) #7

I tried to change crosshair trough this, it didnt work tho.
@Ghosthree3 the documents generated one does not take prior eighter, I tested them both, yet failed to change the crosshair color (crosshair color as indicator of it working.)