Hold click semi-auto weapons


(steamingKite) #1

I mostly blame COD for this trend but - why do we have to click every single time we want to shoot with a semi-auto weapon?

Rather than giving everyone RSI could we at least have an option to hold the trigger and have it fire at some decent (or maximum, if it actually has one) rate of fire.


(Gi.Am) #2

Uhm nope. The point of a semi-automatic weapon is that you have to pull the trigger for every single bullet you shoot. Analogues you have to click every time you want to shoot.
And COD most certainly did not set a trend. Most FPSs across the board work this way.

Aside from that the Dreiss, the main semi auto in this game has a theoretical firerate that is fairly close to the slowfiring Blishlok. That would mean a big remake of that gun just to rebalance it again.


(steamingKite) #3

It’s a game though not real life. I’m not physically pulling a trigger. What would they have to re-balance anyway? If the gun already fires X times a second if you can push the trigger that many times it wouldn’t change any balance.

On a side note it would also stop people from macroing if that’s a problem in this game.


(GregHouseMD) #4

Isn’t Dreiss faster than that, especially after the ROF buff? It is, at any rate, fairly fast. With the option to auto fire, you’d just make every other rifle irrelevant. Making it as it is now forces you to pick your shots, and it’s definitely an acquired skill. There’s no doubt letting it auto fire would improve it too much.


(goodField) #5

It would stop Macroers, which is a massive problem in games like APB:Reloaded. But it also changes how the weapon functions. It wasn’t COD that made ‘semi-auto rifles’ that way, its how they’ve functioned since they were created some 120-30 years ago. Why? Because a runaway rifle from a hung trigger makes for a dangerous thing.

There’s a reason why the Rotating Bolt became the preferred lock mechanism, and that’s because it made it so only trigger input would fire the weapon, and not a malfunction.

From a gameplay perspective (where things like Malfunctions are reserved only for Simulators), it creates balance as the weapons that are typically Semi-Automatic would be too powerful as a Full-auto weapon.

If the PDP on Vasilli had this feature, you’d be seeing nothing but that weapon, the Dreiss, and the Stark because it effectively makes what is essentially a sniper rifle in all respects, a very accurate Assault Rifle with a high damage output. – Which is what Macros do, and why they should be a bannable exploit.


(Gi.Am) #6

According to the weapon spreadsheet: The Dreiss is 40 RPM slower than the Blishlok. However the Dreiss has higher accuracy higher damage and less damage falloff. Those would propably need a rebalancing pass.

From a gaming perspective being able to click so fast is a skill (macros aside) also noone can keep that speed up constantly (but having a semi not artifical limited is good so you can crank out 2-4 bullets as fast as possible).
Because of that you have to handle the gun differently from a full auto. Full auto you can leave the finger on the button and concentrate on your aim, till the enemy is dead.
with a semi you have to control both your shooting timing and your aim (making the gun harder to use but justifing it’s theoretical high damage) .


(CCP115) #7

Not only that, but the Dreiss has incredible spread, do if you did spray, you would just be handicapping yourself.


(steamingKite) #8

[quote=“goodField;24601”]It wasn’t COD that made ‘semi-auto rifles’ that way, its how they’ve functioned since they were created some 120-30 years ago. Why? Because a runaway rifle from a hung trigger makes for a dangerous thing.
[/quote]

Sorry but Doom had automatic refiring semi-autos. So did Unreal and Quake series. ^^


(omegaskorpion) #9

Usualy in games, when you have semiauto weapon and you can hold the trigger to shoot without costantly pressing the button, it shoots allot more slower and you would shoot faster by clicking the trigger.

This way it would not break the balance, you can hold the trigger down and and shoot with the semi auto gun but allot slower than you would with you finger pressing constantly the trigger to shoot.


(goodField) #10

[quote=“steamingKite;25040”][quote=“goodField;24601”]It wasn’t COD that made ‘semi-auto rifles’ that way, its how they’ve functioned since they were created some 120-30 years ago. Why? Because a runaway rifle from a hung trigger makes for a dangerous thing.
[/quote]

Sorry but Doom had automatic refiring semi-autos. So did Unreal and Quake series. ^^[/quote]

And? The games are ten, fifteen, twenty years old now, and none of them have been iterated upon since their last titles. The latest iteration of Wolfenstein had click-by-click Semi-Automatics, and there’s a good reason for it.

I love when people use this argument because its so typically wrong however it fits now.

Consumers voted with their wallets, and Automatic Refire for Semi-Autos was a feature that did not get voted for :stuck_out_tongue: