Hogwarts


(DeatH) #121

WOW KeMoN, Thank you very much. That’s a lot of effort you have put in their. I’m at work at the moment so can’t have a look at everything yet, but you have certainly reignited my enthusiasm for this project.


(Tardis) #122

Looking good keep up the good work people :wink:


(ailmanki) #123

Nicely done KeMoN!


(Mateos) #124

ailmanki… You’re giving cookies on your 666th post.


(DeatH) #125

I’ve been talking to kemon, and was wondering if any of you have had a look at the ase’s he created? Can you see the brushwork model in Radiant? All i can see is the model box!


(avery) #126

Is the map ready to be played?


(DeatH) #127

Far from it.


(avery) #128

That is what I had thought, but was just making sure. Lost track after a few weeks.


(Tardis) #129

Did you put the hogwarts folder from KeMoN with the name.ase files in side your working models folder ?

(models/hogwarts/main_bridge.ase) :wink:

Don’t you need to make your own .ase files any how as you have all the textures ?? and these models from KeMoN have none ??


(Avoc) #130

Doesnt matter - the models will still path to the textures that the .map lead to, with all the texture coordinates in place. A missing texture is only missing the texture, and not the texture coordinate info.


(KeMoN) #131

Exactly. But we still are interested if you can see the model itself in radiant or just the missing-model-box!
It would be quite frustrating if all the work was for nothing because the models are unusable.
We would appreciate some feedback!
Regards
KeMoN

//Great news, DeatH! Happy mapping :tongue:


(DeatH) #132

[QUOTE=KeMoN;390661]Exactly. But we still are interested if you can see the model itself in radiant or just the missing-model-box!
It would be quite frustrating if all the work was for nothing because the models are unusable.
We would appreciate some feedback!
Regards
KeMoN[/QUOTE]

I don’t know what i did but i can now see the complete models you made Kemon. I can get back to work now…