ok, here is my problem. I finished my paintball map 2 weeks ago. Me and my friend were play testing it and it seemed small so I just made the “playing field” bigger and moved the 2 constructable towers to there new spots.
Everything was working fine. but now when I try and construct a tower. It dosen’t want to construct. What I mean is that when I start using my pliers, the “plier” on screen effect will go away soon and it seems to stop constructing as soon as it hits the buildstart final stage. I have deleted the tower and construction materials and remade em. No success. I have taken other peoples construction materials and scripts and it still dosen’t want to work.
I have my tower. A prefab tower I DL’d somewhere. it is a:
func_constructable
track: allied_t
scriptname: allied_tower
targetname: allied_tower
spawnflags: allied constructable
TOI: trigger texture
track: allied_t
scriptname: allied_tower_toi
targetname: allied_tower_toi
shortname: Allied Tower
target: allied_tower
clips/models: clip/wood texture misc_constructablemarker… OR… script_mover i get errors on both
targetname: allied_tower_materials
scriptname: allied_tower_materials
Scripting is right… It has to be since I have used 3 scripts from other maps and they work on there maps but not on mine…