My servers use to stay up for a few hours, now not even an hour and they crash.
Is there anyone looking into this mess?
My servers use to stay up for a few hours, now not even an hour and they crash.
Is there anyone looking into this mess?
Our GSP has also been having problems with servers. Since the 10th we’ve been unable to have a pleasant gaming experience because of the crashing.
We are receiving the message:
FATAL ERROR: AllocRenderModel called from a different thread for ‘models/items/syringe/world/syringe_held.staticmodel’
This occurs at random, anywhere from 5 minutes after a restart to 30-45 minutes.
We’ve tried a ton of different server.cfg, no bots, no hijacking and so forth but still we receive the same message.
I cant even get 2 mins out of my server. Wish I knew how these other servers were up. Clearly it’s not alot that did get um going, but still some are.
My server has not crashed at all from what I’ve noticed, whether it be yesterday or today (yes, I’ve updated). Since my server is only running one gametype and is not “hijackable” I run all the commands from the server.cfg instead of having the server run another cfg.
si_name "Cc2iscooL's BRINK Server |Chicago|FF=0|" // Name of the game server
si_needpass "0" // 0=No Password Required, 1=Password Required
g_password "changeme" // sets the actual password string
net_serverRemoteConsolePassword "changeme" // Set the rcon password
// Functions here aren't working.
si_adminName ""
si_email ""
si_irc ""
si_motd_1 ""
si_motd_2 ""
si_motd_3 ""
si_motd_4 ""
si_website ""
si_serverURL ""
// Allow server to be taken over when empty.
net_serverAllowHijacking 0 // 0=Disable, 1=Enable
si_teamDamage "0" // 0=Off, 1=On
si_minPlayers "2" // Number of players required to start a match
si_spectators "1" // 0=Disable, 1=Enable
si_timelimit "25"
si_teamForceBalance "1" // Force players to join the smaller team
si_disableVoting "0" // Disables votes
//Bot Difficulty
//-1 = ANY
//0 = EASY
//1 = NORMAL
//2 = HARD
si_botDifficulty -1
si_readyPercent "51" // Percentage of players that need to ready up to start a match
si_warmupSpawn "1" // Allows players to spawn and play during warm-up period
si_enemyTintEnabled "1" // Enables/disables rim lighting tints on enemies
//MyStuff
si_maxTeamSize "8" // Max team size.
si_maxPlayersHuman "16" // Max human players.
//Game Rules
//si_rules sdGameRulesStopWatch
//si_rules sdGameRulesObjective
//si_rules sdGameRulesChallenge
//si_rules sdGameRulesCampaign
si_rules sdGameRulesObjective
//Server Configuration
//Standard
//Advanced
//Competition
//Old Skool
//Custom
applyServerConfig Standard
//Set the play mode
//si_playmode 0 = solo
//si_playmode 1 = Co-op
//si_playmode 2 = versus
si_playmode 2
//Set who can join your server
//0 = SOLO
//1 = INVITE ONLY
//2 = FRIENDS & INVITES
//3 = EVERYONE
si_onlineMode 3
//Enable rank restrictons
//0 = Off
//1 = On
si_rankRestricted 1
//Restrict player ranks
//si_maxRank 0 = Rank 1 players only
//si_maxRank 1 = Rank 1 and 2 players only
//si_maxRank 2 = Rank 1, 2 and 3 players only
//si_maxRank 3 = Rank 1, 2, 3 and 4 players only
//si_maxRank 4 = All player ranks can join
si_maxRank 4
//Maprotation - VOTE!
//Server will allow the players to vote which map to play at the end of each round! They can ONLY choose from the maps listed below!
//g_mapRotationVote "mp/aquarium,mp/ccity,mp/reactor,mp/resort,mp/sectow,mp/shipyard,mp/terminal"
g_mapRotationFixed “mp/aquarium,mp/ccity,mp/sectow,mp/shipyard,mp/terminal,mp/reactor,mp/resort”
//mapsremoved mp/refuel
// USE THIS TO EXEC THE GAMEMODE CONFIG
//exec server_objective_standard_vs.cfg
// USE THIS TO EXEC THE MAP ROTATION CONFIG
//exec server_map_rotation_examples.cfg
// MUST HAVE THIS FOR THE SERVER TO START DO NOT REMOVE
spawnServer mp/shipyard.entities
Some of it is a bit messy but as I have stated the server has not crashed for 3 hours, and I didn’t have it crash yesterday either.
Please note again that my server is not “hijackable” nor does it run more than one game mode, so thus is why I have the gamemode config turned off. Not sure if this is the “proper” way to do it, but it’s working for me, so I can’t complain.
Quick edit: If you’re using hldsupdatetool, you can also try doing a -verify_all at the end of the update command to make the tool verify all your files to make sure there’s nothing corrupt in your download.