Hit Damage on Various Parts of Body


(ryryelectro) #1

Hello,

I was wondering, if Brink will have body-part-independent damage dealing? So if you hit a leg/arm, it wouldn’t deal as much damage as a torso or headshot.

I find a non-independent damage set up quite annoying and downright stupid. In COD, when I get shot at the very tip of my fingers, I get 100% of the damage as if I had been shot dead on in the chest. This becomes increasingly problematic when you are hiding behind an object and only the slightest model of your hand is sticking out, it can cost you your life - I find that rather agitating.

With a game like CSS, where each body part has its own “damage chart” that differentiates even lower leg from the upper leg; the firefights become more interesting as one has to aim efficiently at critical body parts and not just spray and pray.

I hope Brink will have body-part-independent damage!

Regards,

ryryelectro


(MatthiasK75) #2

actually COD is split into body parts… but I know the feeling, game is broken. But to answer your question theres a post laying around the forum from a developer saying that there are different hitboxes for body parts, sorry i dont have it off hand


(LyndonL) #3

From memory it’s split basically into:
Head -> torso -> legs.
Each one lessening in impact.


(ryryelectro) #4

Nice, what about the hands?

And regarding COD, I’m quite sure the only body part that is split is the head. It is head and rest of body and that’s it. Every body part is 100% damage while the head has its own multipliers for different weapons. But that’s it.


(IceBrazuca) #5

yeah something similar to the CS hitbox damage system would be great.
That way each gun can have slight damage differences, and wont be the same for example:

Gun A always kills in 5 shots if all shots hits anywhere except the head.
Gun B only kills in 5 shots if all shots hit the torse otherwise it takes 6 shots.

This is just a quick example, but you know what I mean, making it so shooting an arm, or leg would effect the amount of bullets it takes to kill. If they wanted to be more in depth make hands and feet have their own effect and separate chest and stomach.

This way guns wont have COD, BC2 style of all guns doing the same amount of damage per bullet.


(ryryelectro) #6

[QUOTE=IceBrazuca;277098]yeah something similar to the CS hitbox damage system would be great.
That way each gun can have slight damage differences, and wont be the same for example:

Gun A always kills in 5 shots if all shots hits anywhere except the head.
Gun B only kills in 5 shots if all shots hit the torse otherwise it takes 6 shots.

This is just a quick example, but you know what I mean, making it so shooting an arm, or leg would effect the amount of bullets it takes to kill. If they wanted to be more in depth make hands and feet have their own effect and separate chest and stomach.

This way guns wont have COD, BC2 style of all guns doing the same amount of damage per bullet.[/QUOTE]

I agree. Having separate damage multipliers on all the extremities would make firefights more diverse and fun.

In terms of competition, this would also give competitive players an incentive to use precision aiming over spraying and praying. And better rewards a player who is more skillful.


(DouglasDanger) #7

It would be neat if getting shot in the legs dropped your mobility down a class.


(A.i) #8

That would kill the whole body type mobility difference


(Humate) #9

lol no thanks :eek:


(Djean) #10

And how did you visualize that? :stuck_out_tongue: If someone aims for your toes you’re… forced to walk slower? Until you have to stand still?
It’s that or “Hey SD, why not make some cripple walking animations last minute.”?

No, I don’t see it happening and I wouldn’t want it to, because it goes straight against all the freedom (of movement) the developers are trying to give the players.
Nothing would be more annoying than being shot at and not being able to move as fast anymore, especially if you’re a Light and that is what you’re focussed on.
No, it would only unbalance the game, so I think we can say that’s not gonna happen.


(Crytiqal) #11

[QUOTE=ryryelectro;277100]I agree. Having separate damage multipliers on all the extremities would make firefights more diverse and fun.

In terms of competition, this would also give competitive players an incentive to use precision aiming over spraying and praying. And better rewards a player who is more skillful.[/QUOTE]

Those players usually aim for the head already :penguin:


(Ragoo) #12

[QUOTE=LyndonL;277096]From memory it’s split basically into:
Head -> torso -> legs.
Each one lessening in impact.[/QUOTE]

I hope it’s like that. Three different parts is more than enough, everything else just makes it confusing and is unnecessary imo.


(crazyfoolish) #13

I presume that arms and legs are the same. I’m guessing that weapons will not count as hit boxes either.


(.TehTank.) #14

LOOOOOOOOOOL OMG. I can garuntee you whoever said cod has only a head multiplier is nowhere near even mediocre at CoD xD you kids make me laugh cod has:

Head->Neck->upper torso->lower torso->arms->Crotch-> legs.

if you even prestiged once and were good you would know -_-.

On topic, i hope brink has more variation between body parts than cod because having that many hitboxes doesnt do **** if hitting them in the legs only takes 1 more bullet. like i think legs should be 1/4 of the damage chest is normal arms are 1/2 neck is 3x head is 4x


(Diablo85) #15

No, that would be terrible. It doesn’t fit in arcade shooter like BRINK either.


(ryryelectro) #16

[QUOTE=.TehTank.;277157]LOOOOOOOOOOL OMG. I can garuntee you whoever said cod has only a head multiplier is nowhere near even mediocre at CoD xD you kids make me laugh cod has:

Head->Neck->upper torso->lower torso->arms->Crotch-> legs.

if you even prestiged once and were good you would know -_-.

On topic, i hope brink has more variation between body parts than cod because having that many hitboxes doesnt do **** if hitting them in the legs only takes 1 more bullet. like i think legs should be 1/4 of the damage chest is normal arms are 1/2 neck is 3x head is 4x[/QUOTE]

Sadly, a shot in the leg with a commando at close range is still 40 damage, the same as the torso, and regardless of where you shoot, you’ll kill the enemy within 3 shots close range. That means COD only has 2 damage multiplier parts: head and body.


(LyndonL) #17

[QUOTE=.TehTank.;277157]Head->Neck->upper torso->lower torso->arms->Crotch-> legs.
[/QUOTE]

I wanna know why anyone puts more value on their arms than their crotch. If I were getting shot at I sure as hell know the area I’d be covering first.


(Herandar) #18

From the information I’ve seen, the divisions are head-neck-upper torso-lower torso-arms & legs. This data is only for MW2 though.

If you go through the charts on the link, you’ll see that only headshots do any more damage, excepting for sniper rifles, and oddly, the FAL (does bonus damage for neck shots). Which means that, except when sniping, the importance (purely based on damage, not any crippling side effects) is Head->Rest of Body.

So you can hold and fire weapons with your genitalia? I’m impressed!


(JeP) #19

That really wouldn’t fit the kind of gameplay Brink seems to offer, with not a lot of recoil, possibility to shoot quite well from the hip and running, etc.