Hiring Mercs


(K1X455) #21

A full 168 hours to see how the merc suits a player’s playstyle is preferred simplicity of implementation. Besides, how many players have taken up credit boosters? It’s not good value for money. 5 hours is great if you’re quite familiar with the merc and you want to test a few other things but consider someone trying the game out with limited playtime and short on credits to acquire loadout cards appropriate for the merc.

The idea is centered upon the later/newer c50k mercs, and for less than a third of the full price, with a guaranteed refund of remaining credits in the trial period, it’s a good deal for new players to be more adventurous in their game play.


(gg2ez) #22

[quote=“K1X455;90979”]A full 168 hours to see how the merc suits a player’s playstyle is preferred simplicity of implementation. Besides, how many players have taken up credit boosters? It’s not good value for money. 5 hours is great if you’re quite familiar with the merc and you want to test a few other things but consider someone trying the game out with limited playtime and short on credits to acquire loadout cards appropriate for the merc.

The idea is centered upon the later/newer c50k mercs, and for less than a third of the full price, with a guaranteed refund of remaining credits in the trial period, it’s a good deal for new players to be more adventurous in their game play. [/quote]

Exactly. Now that I come to think of it, no one actually uses boosters.


(Jostabeere) #23

[quote=“K1X455;90979”]A full 168 hours to see how the merc suits a player’s playstyle is preferred simplicity of implementation. Besides, how many players have taken up credit boosters? It’s not good value for money. 5 hours is great if you’re quite familiar with the merc and you want to test a few other things but consider someone trying the game out with limited playtime and short on credits to acquire loadout cards appropriate for the merc.

The idea is centered upon the later/newer c50k mercs, and for less than a third of the full price, with a guaranteed refund of remaining credits in the trial period, it’s a good deal for new players to be more adventurous in their game play. [/quote]

Sorry, this is pure BS imo. 168 hrs to test if you like the weapon and the ability? Which abilities need to be tested for 168 hrs?


(K1X455) #24

You’re free to ponder how a merc’s gameplay works in your own way. This thread is just a simple idea to help out the who has between 50 and 200 hours of gameplay and are still trying out which merc and loadout is best suited for their game play. If you can’t comprehend that bit, I’m quite certain that reiterating that you are testing mercs and playstyle (not just abilities or weapons) will be beyond your level of comprehension; and it will be a futile attempt to get you to appreciate what some claim as a good idea.


(gg2ez) #25

@K1X455 Just ignore him. It’s useless to argue.


(Jostabeere) #26

Ah, didn’t see it anywhere. Now we’re at hiring mercs AND loadouts?

Your only argument about me: “You can’t comprehend it because you’re dumb”. Enjoy the abuse flag for insulting me.
I never said it was completely a bad idea, maybe you can’t comprehend this, eh? But hiring mercs for such a long time is contraproductive in multiple points.
Not everyone just buys a merc blind. People I played with always thought before they bought a merc if he will suit their style in some way. And the mercs aren’t that complicated or in need of 1 week testing so you gonna know if you want mines or grenades. Or a reviving gun or AoE heal.

@gg2ez Why because if I have a different opinion, it’s worth less? Everyone who says yes to the idea is your friend and everyone who says it’s bad is an idiot and everyone should ignore him? This is some real good being a dick attitude here you show along with that other guy.


(gg2ez) #27

[quote=“laudatoryLunch;91018”]
@gg2ez Why because if I have a different opinion, it’s worth less? Everyone who says yes to the idea is your friend and everyone who says it’s bad is an idiot and everyone should ignore him? This is some real good being a dick attitude here you show along with that other guy.[/quote]

You need to calm yourself. I might as well be playing on both sides here. If none of you are going to even consider each other’s opinions, ignore them and let other people see what they like. As hippocritical as this may sound, bickering about who is right and who is wrong without anything to actually back yourselves up isn’t going to get anywhere.

There’s no need for you to get so sensitive, so before you go calling me a d*ck again, I’d like you to know that I’m asking him to ignore you out of the fact that I’d rather read over reasonable arguments where you don’t mock the opposition and blatantly call out his points as BS as opposed to ones where you do. It’s not because you have a different opinion, and trust me, I’d rather have a lighthearted debate with all my fellow forum members but it’s hard to do when we’re all taking criticism so personally.

That is all. @laudatoryLunch


(Jostabeere) #28

[quote=“gg2ez;91044”][quote=“laudatoryLunch;91018”]
@gg2ez Why because if I have a different opinion, it’s worth less? Everyone who says yes to the idea is your friend and everyone who says it’s bad is an idiot and everyone should ignore him? This is some real good being a dick attitude here you show along with that other guy.[/quote]

You need to calm yourself. I might as well be playing on both sides here. If none of you are going to even consider each other’s opinions, ignore them and let other people see what they like. As hippocritical as this may sound, bickering about who is right and who is wrong without anything to actually back yourselves up isn’t going to get anywhere.

There’s no need for you to get so sensitive, so before you go calling me a d*ck again, I’d like you to know that I’m asking him to ignore you out of the fact that I’d rather read over reasonable arguments where you don’t mock the opposition and blatantly call out his points as BS as opposed to ones where you do. It’s not because you have a different opinion, and trust me, I’d rather have a lighthearted debate with all my fellow forum members but it’s hard to do when we’re all taking criticism so personally.

That is all. @laudatoryLunch [/quote]

I actually named some arguments. Maybe you just ignored them, eh?
Another one would be the better accesibility to mercs for new accounts of cheaters. They don’t need to get 50K anymore, they just hire a merc on Lvl 4 and wreck people with cheats. Ever saw a Rhino with 10x bullets?
And the only argument for that system is only “So new people can test mercs before they buy them”


(gg2ez) #29

[quote=“laudatoryLunch;91048”]
I actually named some arguments. Maybe you just ignored them, eh?[/quote]

Read closely. Your constant smartassery isn’t pleasant, and if I seem hostile, that is why.

Your argument about “cheaters” abusing the renting system is ridiculous. There are cheaters in every game, it happens and they abuse the system. It’s what they do. Having a renting system doesn’t change the effectiveness of which they will operate. NGS will get fixed and deal with 90% of the problem. A “cheater” can hack with any merc, they don’t even need to pay, how is hacking with a Rhino going to be any better than hacking with a Nader, Fragger, or Kira, it’s not, it’s all the same. Just your regular sh*t kids, playing on mums computer.

The amount of hackers within the DB community is small compared to the people that do not hack, don’t always go straight to the “hackers will abuse this” line. It doesn’t work.


(K1X455) #30

Look, I didn’t call you dumb. You’re just careless in your posts and call out ridiculous things (eg, exaggerated months without acknowledging free rotation; failure to realize that mercs can be better with a different loadout/augment; failure to realize that it is the merc must suit the player’s playstyle to make them convinced to unlock the merc) . This illustrates why you came to that conclusion. I’m glad you’re clear on that bit.


(K1X455) #31

And you’re wrong about me saying that a player pays c15k for a merc and a loadout. The c15k is just for the merc. Loadouts are c17.5k a pop but are randomly being dropped frequently enough for players to collect; and they should be wise enough to trade up. My idea of 168 hours (or 7 days) is just means that it also allows for a broad range of scenarios that gives the player sufficient flexibility if the player decides to shift priorities (eg, missions, or clan match) during the course of trial period without seriously penalizing the player. Further, for simplicity of implementation, it will be easier for devs to just count the number of hours left since the hire.

If you got concerns about mercs being accessible to cheaters in the game, maybe you should vent out more of your butt hurt to tech support and let them know how it hurts sooo much being clubbed with a cricket bat by the same player playing Proxy, four times in the same area (not to mention the number of times her mines gibbed or incapacitated you). You might be embarrassed at being teabagged by a level 4 Rhino who statistically shoots players about 9 times (because you added an extra bullet, it further proves my point of your self assertion).

BTW, I played SkyHammer and passed ammo to a player playing Rhino. I know he doesn’t need bullets for his mini-gun, but I got [color=“CYAN”]70 Support XP for it. Maybe that’s how he got 10x bullets.


(Faraleth) #32

Lets keep the discussion clean, people. Everyone has the right to a different opinion, and we encourage you to discuss it as you please, but keep the insults to yourself. :slight_smile:


(gg2ez) #33

@Faraleth no insults here, just lads having a banter - and then taking it way too personally. Thanks for the reminder.


(AnimeDude) #34

If this gets added I want free rotations removed.


(gg2ez) #35

Oh yeah. That would be a problem. Perhaps remove 1 merc from free? @K1X455 how would you suggest SD deal with the overlap of free-rotation and renting if it gets added?


(K1X455) #36

Well, assuming you don’t have 200 hours in the game, just staring out with, SkyHammer and Aura and with c22k in the pocket. It’s either neutral to you or highly positive. Think of it this way[list][]Free rotation happens, and you get 3 mercs unlocked - Woohoo! You don’t have to spend anything cause you get three freebies for two weeks! Don’t you just love this game?[]Free rotation happens, and you get 2 mercs unlocked because you already unlocked the merc on free rotation - that’s AWESOME! But wait! Proxy got love, you haven’t unlocked her, but she’s not on free rotation! What do now? Hire A Merc! For c15k, you’ll find out if she got the love she deserves from SD.[*]Free rotation happens, you get 1 merc for free - OK. Same scenario; except you unlocked two of the three mercs in the free rotation. Watcha gonna do? Ah yeah! Nothing will stop you now[/list]

In the first scenario, hiring an extra merc on free rotation is neutral to you because you don’t really need any new merc (well, of course no one can stop you from hiring a merc of interest at all) but you get 2 solid weeks of free play on three mercs from the free rotation. In the second scenario, you get some sort of “choice” but it comes with a c15k price, plus, it only goes for 168 hours straight. Depending on how you look at it, you still get the option of playing the merc of interest without having to wait when he/she will be on free rotation. And who knows how long? In the third scenario is where the value of being able to hire a merc really stand out. It goes so damn well for those who get a lucky roll of cobalt yet you can’t play the merc cause you haven’t unlocked it yet.

So in essence, hiring a merc is complimentary to the free rotation and removing the free rotation is counter productive.