So… I have another two questions:
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Can your map be as big as you want, if you’d place your hints brushes properly?
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How do I script a locked door event? I have a locked door and I want it to show a message when people use it.
So… I have another two questions:
Can your map be as big as you want, if you’d place your hints brushes properly?
How do I script a locked door event? I have a locked door and I want it to show a message when people use it.
[QUOTE='Just!ce.;288426]So… I have another two questions:
Can your map be as big as you want, if you’d place your hints brushes properly?
How do I script a locked door event? I have a locked door and I want it to show a message when people use it.[/QUOTE]
No idea, but I’m guessing not, although you can go pretty big
Use a func_invisible_user to trigger a target_print
I find that the ET engine is pretty bad at wide open spaces, and will cause lag even if the tri-count is rather low.
Yes, but the question was if you would take this into account and place your hint brushes well could the map be infinitely large? 
Also I tried the func_invisible_user, but you are right the door is triggered before the target_print
A work around would be to use a trigger_multiple, but I guess that’s not the same effect…
Don’t know an immediate better solution.