Hints and locked door events


(Justice) #1

So… I have another two questions:

  1. Can your map be as big as you want, if you’d place your hints brushes properly?

  2. How do I script a locked door event? I have a locked door and I want it to show a message when people use it.


(stealth6) #2

[QUOTE='Just!ce.;288426]So… I have another two questions:

  1. Can your map be as big as you want, if you’d place your hints brushes properly?

  2. How do I script a locked door event? I have a locked door and I want it to show a message when people use it.[/QUOTE]

  3. No idea, but I’m guessing not, although you can go pretty big

  4. Use a func_invisible_user to trigger a target_print


(Justice) #3

I have, but it doesn’t work :confused:

Selected HINT_DOOR_LOCKED…


(Avoc) #4

I find that the ET engine is pretty bad at wide open spaces, and will cause lag even if the tri-count is rather low.


(stealth6) #5

Yes, but the question was if you would take this into account and place your hint brushes well could the map be infinitely large? :stuck_out_tongue:

Also I tried the func_invisible_user, but you are right the door is triggered before the target_print

A work around would be to use a trigger_multiple, but I guess that’s not the same effect…
Don’t know an immediate better solution.