hint - func_invisible_user problem


(eiM) #1

hey guys,

i have a small problem with my map, odenthal. I would like to release beta3 tomorrow so it can be played in the showmatch of vib vs pingwings.
There’s only one small problem left which I could not fix yet.
I have two hatches in my map which are script_movers and have a func_invisible_user who triggers them to open + close. Now i want to get rid of the use hint image because one of them is axisonly.
I already tried the following:

key: hint
value: HINT_NONE

key: cursorhint
value: 1

but nothing works… the hand hint is still there… so how to fixx this? what do i have to use as key + value.

Hope somebody can help me in the next hours because i want to compile tonight =)

yours eiM


(sodsm live) #2

should be:

key: cursorhint
value: hint_none

but i don’t believe you can get rid of an icon for an actionable item but i could be wrong


(Flippy) #3

it’s cursorhint, hint_none idd, but why would you want to get rid of the cursorhint? It’s there for a reason you know :stuck_out_tongue:

If you want allies to see a locked icon on your axisonly hatch, why not make it into a func_door_rotating? Why use script_movers in the first place?


(eiM) #4

because it is thought to just open into one direction :slight_smile: like the one in battery… and thats only possible with a script_mover imo

and yes it works … thanks


(=PoW= Kernel 2.6.5) #5

You CAN make a func_door_rotating open in only 1 direction.

It’s one of the properties.