It’s not worth using areaportals in multiplayer maps, IMO.
As for hinting… you need to understand what the bsp and vis processes do to be able to hint well. Here’s one of the best discussions of hinting and PVS ever:
http://www.quake3world.com/ubb/Forum6/HTML/020488.html?
Here’s a slightly less scary tutorial:
http://fps.brainerd.net/hintbrushes.htm
Here’s the very scary SPoG technical docs:
http://www.planetquake.com/spog/stuff/technical.html
Note that all the above were written before we had the skip shader. Any axial faces of hint brushes should probably have the skip shader on them. All of the above information is fairly intimidating and will take some time to understand - but at some point, you will get the idea, and after that it will all seem obvious.