Hint and Skip, A pain in the Ass for me !


(Softwar) #1

Hi all,

my map (Revolution) will release soon, but I’ve got a problem with Hint and skip brushes, I really don’t understand how to use them. All tutorials about these 2 brushes are english and I don’t understand them.

Do you really have to use it? Of course, without hint and skip you’ll have a higher FPS…

Or are there any dutch tutorials? I searched, but I didn’t found one :blah:

:banana: Softwar :banana:


(_Muzzle_) #2

i don’t understand it either, I know what it does, but i don’t know how to use it :bored:
a dutch tutorial should help me out too.


(CrazedFan) #3

You bet you should use it. While not required to make your map function if you don’t use it you will be leaving something very important to chance.

Hint/Skip allows you to better control the way the engine draws your map, how many resources it requires and what the final framerate will be.

Search this forum for tutorials.


(neotic) #4

Imagine a corner of a hallway. Your goal is to not draw what can’t be seen. So extend the shorter wall (the one that turns the corner) with a brush that is flush with the end of this wall and has a face that shares the same plane as this wall. Apply “skipâ€? to the entire brush. The face that shares the same plane as the wall of hallway, apply “hint”. What you’re saying is on this face and this face only, do I want q3map2 to recognize a hint, which nudges q3map2 to use this plane, this face, as a facilitator to not draw what’s beyond that corner. If you made the entire “skip” brush have “hint” on every face, then you’re being inefficient. q3map2 is likely to get confused, too many or frivolous hint planes will only hurt your map and its compile times.

Experiment with it, make a test map. It gets more confusing with larger environments, like my current project, ruins, a map open to the sky. Keep it simple till you’ve understood it and you can see it working. Least this is how I go about it.


(Softwar) #5

Do you people know Drakir latest map ‘Eagles’…

It’s a big map and there are no hint or skip textures in that map, and I played it with 20 players with a very low fps :smiley: