Hey all, I am new to these forums and new to ET mapping, I made several maps for EF (Elite Force) and tried EF2, I know pretty much all the basics and so on and most is understandable… Just there is one thing;
I know it has been asked/explained before in an older topic;
But I can’t make much sense out of it, as easy as it sounds, I would love to get a concrete answer as in, This is the problem, you must do that and that to fix it, but in the previously linked to topic, I cannot find that answer, it is probably my newness to Scripting and Active Metashaders why I am confuzzled…
Here is the Error it gives while loading GTk Radiant, but, also, it is just a test map to see why it doesn’t works with the Active Metashaders and so on.
Loading map from C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/uber.map
LOADED: textures/skies_sd/battery_clouds
LOADED: textures/radiant/shadernotex
WARNING: Activate shader failed for textures/uber/terrain
LOADED: textures/common/caulk[/b][/u]
Here is my rather short Shader script of the Metashader
textures/uber/terrain_base
{
q3map_lightmapaxis z
q3map_lightmapmergable
q3map_lightmapsize 512 512
q3map_tcGen ivector ( 299 0 0 ) ( 0 299 0 )
}
textures/uber/terrain_0
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/snow_sd/s_grass_ml03b_big.jpg
rgbGen vertex
tcmod scale 1.000 1.000
}
}
I know it’s short but it just consists out of one texture applied to the entire terrain to get the trick on how it works ya know.
As you can see, I already shifted the terrain_base thingy to the top.
I Can’t think what I could be doing wrong, if I compile the map and load it, it gives an Orange-Black Squared map…
Really, I would appreciate help alot on this on, I am sure the answer is said in a older topic but I can’t make sense out of it…
:bump:
-S