[Hilfe Bitte]Warning Activate Shader Failed.[/Hilfe Bitte]


(Sniper) #1

Hey all, I am new to these forums and new to ET mapping, I made several maps for EF (Elite Force) and tried EF2, I know pretty much all the basics and so on and most is understandable… Just there is one thing;

I know it has been asked/explained before in an older topic;

http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=9430&highlight=warning+activate+shader+failed

But I can’t make much sense out of it, as easy as it sounds, I would love to get a concrete answer as in, This is the problem, you must do that and that to fix it, but in the previously linked to topic, I cannot find that answer, it is probably my newness to Scripting and Active Metashaders why I am confuzzled…

Here is the Error it gives while loading GTk Radiant, but, also, it is just a test map to see why it doesn’t works with the Active Metashaders and so on.

Loading map from C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/uber.map
LOADED: textures/skies_sd/battery_clouds
LOADED: textures/radiant/shadernotex
WARNING: Activate shader failed for textures/uber/terrain
LOADED: textures/common/caulk
[/b][/u]

Here is my rather short Shader script of the Metashader

textures/uber/terrain_base
{
	q3map_lightmapaxis z
	q3map_lightmapmergable
	q3map_lightmapsize 512 512
	q3map_tcGen ivector ( 299 0 0 ) ( 0 299 0 )
}

textures/uber/terrain_0
{
	surfaceparm nolightmap
	q3map_novertexshadows
	q3map_forcesunlight
	{
		map textures/snow_sd/s_grass_ml03b_big.jpg
		rgbGen vertex
		tcmod scale 1.000 1.000
	}
}

I know it’s short but it just consists out of one texture applied to the entire terrain to get the trick on how it works ya know.

As you can see, I already shifted the terrain_base thingy to the top.

I Can’t think what I could be doing wrong, if I compile the map and load it, it gives an Orange-Black Squared map…

Really, I would appreciate help alot on this on, I am sure the answer is said in a older topic but I can’t make sense out of it…

:bump:

-S


(thegnat) #2

Added the shader to shaderlist.txt?


(Sniper) #3

Yes I did that too I did all things that are told me to do in previous topics but it still won’t work :(…