[quote=“r2dav2;c-216857”][quote=“B. Montiel;c-216854”][quote=“Dox;c-216846”]Seriously, am I the only one to notice this? They’re hacking. Can you not tell? It has nothing to do with hit detection or their high ping - They’re literally killing you with 1 bullet.
They’re using a damage boost hack. It’s been pretty common in DB lately. The 1 bullet gib as seen in the first kill you posted from the Nader is the most obvious part.
Both level 7, both insanely high score, both killing you with 1 bullet - Probably two friends trolling the game, hacking together & having a laugh over comms. Damage boost is really common lately. There was a guy running around in Aus servers a few months ago with a damage boosted Timik where 1 single body shot gave him a kill.
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Very hard to tell between someone lagging hard and someone hacking. If he’s lagging hard multiple hits from his screen can easily turn into a single shot from your client as hits will stack for a significant moment until he gets connected again and everything will be accounted at once.
But as far as I see it, those guys are quite fishy indeed.[/quote]
I’m no expert on the subject, so enlighten me; if multiple hits stack as one, what happens to the rotation of the hit indicator if they come from different locations? Does it average it out, or just take the first one, etc? Just curious, I’m interested in this sorta thing.[/quote]
Generally from the position where the client fired the bullet that will kill you.
I’m using a crappy broadband for 8 months now, and the worse situation I’ve personally witnessed is me firing on an enemy, losing connection to the server / getting a massive lag spike at this exact moment. There’s a quite significant gap between the connection loss and the actual response from the game, and everything in between will be accounted. When you connect back again, you might have been killed, but your personnal shots will be accounted anyway :O…