Sorry if I bother you with this, but how can you exactly do this-
And what is it? It’s the basic texture, but it’s neither a second texture simply overlaying the first one, or is it? Must be some kind of patchmesh then.
EDIT: Another question just crossing my mind- if this is really some perhaps the texture-projecting trick- does it generate a dynamic shader (like style-lights) or is it a static one?
In this example would it remain the same on the func_rotating or would it really cast a shadow in relation to the angle the fan is currently looking.






