High-cap for EZ-NADE


(KnollDark) #1

Does anyone else think the EZ-NADE should have a high cap option like other guns (I know its already inaccurate enough but with the DLC thats going to change)

PS: Only vote if you use EZ-NADE, no one likes a troll, thx


(FireWorks) #2

What is a “high cap option” supposed to be?


(Zarel) #3

Yes to this. Wait, I forgot they tweaked it to have an increased splash range. But still, no. Yes. NO. “Yes” looks like a pretty sweet deal but I fear it might get the weapon to be a bit, strong. But still, 10-12 plus rounds? Well, it will be compensated by slower reload anyway so, yes.


(Stormchild) #4

This weapon is already quite good. High cap ? So the point is to spam more nades at once, right ? Agreed only if it gimps seriously the reload time (which is already quite long).

Because it is already a very useful weapon on certain levels, for example to clean a defense area with stacked turrets and mines (previously spotted by an operative, hopefully). It is quite good at killing although if too far away it’s just area denial because of the spread.

I wouldn’t mind that the iron sight would reduce spread a bit on this weapon…


(Zanchile) #5

has any one noticed when you buff an eznade’s ammo it triples but when you buff a lobster’s ammo it double?
EZ nade goes 6 to 18, lobster 3 to 6


(ManateeMaster) #6

high cap magazine? no

but more ammo clips, because at the moment i think this weapon is only usable as soldier with the mor ammo perk.


(tokamak) #7

Definitely not. I still want to see knock-backs implemented into it though. Exedore said that it would be too powerful but I doubt they tested it further than instant knock-backs and left the option of knock-backs on second or third hits unexplored.


(KnollDark) #8

The idea of multi-blast to knock sounds like a good idea


(thrill11) #9

I think so because without it…only the soldier class would be able to use it. Its supposed to have its damage buffed in a DLC too. I’ll be on that gun allll day! :wink: