Higgins boat model


(TNR360) #21

good point

I wish I could script


(kamikazee) #22

Scripting is nothing once you know it.

I wish my models would export correctly. :stuck_out_tongue:
(Programs and exporter incompatibility problems, or Murphy vs Me: 1-0)


(DerSaidin) #23

Exporting/Converting 3d models is ridiculously difficult.

Program will not support the other format, or export it with errors, etc… :<


(TNR360) #24

hehe I remember when I had to compile a map for the first time :oops:


(mazdaplz) #25

i wouldnt try this boat on water tho because the water would fill the boat anyway, you need something with a base so the players dont get wet, the original higgins boat was sunk halway into the sea, and in et i think it would look lame, imo thats why in the original map that thing is only shown on shore


(Schaffer) #26

Nice one Nick


(TNR360) #27

um right…

anyway until I get some scripting skills I put them floating just before the hedgehogs

the sprint up the beach is pretty long anyway.

The main point of the map is to be a total pain in the ass for allies getting up the beach.

I’m naming it

Saving Pvt. Ryan “Omaha”

so far I’ve placed 137 hedghogs


(TNR360) #28




just some early screens

note: this is not meant to be realistic (except for beach lenght from water to bunker) it is just a copy of saving pvt ryan


(Schaffer) #29

um right…
…[/quote]

d3coy will understand :roll:


(TNR360) #30

there are countless graphical glitches that do not affect gameplay on map

would you care if the map was fun?

Its just I dont have time to continue it

plus I started making this when I was a total n00b which is why there are many glitches