Hello everyone.
I am more and more convinced that levels shouldn’t be shown in pubs either, at least before the very end of a game.
Low level people, when entering a server, first look at the composition of a team and check for the levels. Either they are all in the same range and proceed, else, a high level player is in (or more) and things start to go wrong.
They either quit before playing, mid game, and make the game even worse for players that stay.
Psychologically, it is a really wrong move to have put levels in scoreboard as people nowadays complain before being hurt.
Rare are the people that see the training opportunity to play against a high level, and only cares about wining (or should I say whining?).
It wouldn’t be the same if levels would be shown at the very end of a match. If you have been dominated, then you realise someone has a higher level, and in the end, you did well.
How many times salty people told me “go get a life”, “go play in comp” during a game. That ruins the game of the low level and the high level players. (forums.dirtybomb.nexon.net/discussion/20090/when-over-committing-paid-off#latest)
If there are server for lvl5- and you don’t want to be stomped, go there. If I want to play with ‘high’ level players, I ll go in level 10+ servers (If I can find one). If I don’t want to bother, I just go in standard servers but then, don’t get pissed off and before all, don’t piss me off.
Second thing, regarding the player level function which surely scales as 1/x, maybe you should introduce servers such as:
lvl 5- servers
lvl 10- servers
standard servers
This way, people that don’t want high level in their match are fine. Higher level people can all be together, and with people that understand the risk of being in a standard server. I am not aware about the player base (I d be glad to look at the data, Dev, if you could share this
) but I think that would better handle the lower population of high level players.
What do you think?
Cheers

