the command map should be in etmain aswell… but not in maps
small command map tutorial:
You should replace “mytest” with the name of your map everywhere!!
create your command map image (512512 pixels should be enough) tga file, make sure its dimensions are a power of 2 and that it’s square. (best to just use 512512)
save it in:
etmain/levelshots/ with a name of mapname_cc.tga. So if you’r map was called “mytest” it would be:
etmain/levelshots/mytest_cc.tga
Then open a new notepad file and write this shader in it: (assuming your mapname is “mytest” once again, if it’s not, change “mytest” to your mapname)
levelshots/mytest_cc_automap
{
nopicmip
nocompress
nomipmaps
{
clampmap levelshots/mytest_cc.tga
depthFunc equal
rgbGen identity
}
}
levelshots/mytest_cc_trans
{
nopicmip
nocompress
nomipmaps
{
clampmap levelshots/mytest_cc.tga
blendfunc blend
rgbGen identity
alphaGen vertex
}
}
Save this file inside etmain/scripts as “mytest_levelshots.shader” be sure to include the " symbols to avoid windows saving it as “.shader.txt”
Then, open the file “shaderlist.txt” (also found in scripts) and add “mytest_levelshots” to the list, then save it (as .txt)
Then it should work