Well, I hope this isn’t inappropriate…but I just thought I’d introduce myself as you will probably be hearing a lot from me in the near future. :drink:
I’m just about wrapping up the “learning of the tools” ritual, and have an in-depth familiarity with the necessary ones. (This is a lie I tell myself to keep me motivated, but I have a pretty good familiarity with them, provided I have my notebook(s) at hand).
Therefore, I’m getting ready to actually start my first map (which, from what I understand, will most likely suck rather badly) and I will undoubtedly be full of silly questions. (Don’t worry too much, I’m a great searcher)
So Hi! Thanks in advance 
Oh, if anyones curious where I am in the process…I can build some cool stuff, havent tackled anything really complex yet…most scripting is pretty straightforward to me, i can move stuff and make objectives…I can do a full-on resurrectable tank that blows stuff up (with my notebooks and some Tylenol)…I understand (mostly?) structural/detail brushes (WHY didnt they make DETAIL the default?!)…I’ve got an idea I think is a good one…and I have no idea where to actually start planning and scaling things gameplay-wise. I’ll figure something out, though. 
I’ve had at least one major headache every day since starting to learn, I’m sure I’m in for TWO a day now…