Hi, critique to level designers :)


(Jammer) #1

Hi SD Forum people

My name is Andrew, i live in Ukraine,Kiev. I am 25 years old and all my life i work in game development.
In spare time i paly Team Fortress 2, ET and Wold in Conflict online.

First i wanna say that you ET have best multiplayer that i ever seen, of course gameplay of ET is very similar to Team Fortress 2, and i always like multiplayer shooters where team interact to defeat enemy not just get 1 class and kill enemy team :sunglasses: This of course cool to because i play quake 3 as professional player 3 year :slight_smile:

As 3d artist with 5 years of experience in games i wanna say that graphics of ET is good, but sometimes level designers make unreal architecture.
I know its just a game but IMHO German architect dont use so much metal
Level designers need to think not about how cool it looks, but he need also think about how people build it. It`s just my humble opinion 8-)))

I have great ww2 theme experience in 3d modelling and i know what i am talking about :slight_smile:

Check my ww2 tank and try to find fault on it :sunglasses:

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To Splash damage
Keep it up good work :sunglasses:
btw do you need 3d artist ?

Disclaimer: the contents or opinions expressed in this post are only personal to its author

Regards
Andrew


(Pegazus) #2

Hey Jammer, welcome to the forums, nice to see another Game developer :slight_smile:

Your tank is so great looking, i have modeled a tank aswell but i am not so good in artist area, so i dont know how to make good textures for it :frowning: But welcome to the forums and keep posting :wink: :smiley:


(Jammer) #3

[QUOTE=Pegazus;181351]
Your tank is so great looking, i have modeled a tank aswell but i am not so good in artist area, so i dont know how to make good textures for it :frowning: But welcome to the forums and keep posting :wink: :D[/QUOTE]

The texture process is very easy
Just do it as in real life

For example.
Take scratched metal
Take paint
Place paint over scratched metal, and erase paint on edges with scratch brush, next take dirty texture, overley it, and adjust if needed, then bake lightmap and place it on top and change mode to multiply. And wolia!! you have good texture.

If you wanna paint good textures you need to understand how it made in real world and just replicate the process.

BTW if you do as i say you can extract realy amazing normal map from it with insane detail.
There is many advance techniques of texturing, but if you learn basics you can understand advance technique easy.

Here good example of t34 texture
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Then i was a young boy, i`d like games, and as every boy i wanna look how it works.
Turn you interest into carrier :sunglasses: today you can find a lot of tutorials, just check 3dtotal.com tutorials section
Regards :smiley:


(DarkangelUK) #4

Awesome tank Jammer, very impressive :smiley:


(isbowhten) #5

:o:O
this sounds that you have everything i dont have xD
i love scripting but i think i count myself to those guys making unreal architecture and bad textured things etc xD
is this tank free to be used in custom maps? no i dont need one atm but perhaps anytime later ^^


(Pegazus) #6

[QUOTE=Jammer;181353]The texture process is very easy

Here good example of t34 texture
http://studio.farstorm.net/gallery/textures/t34_dm.jpg

Then i was a young boy, i`d like games, and as every boy i wanna look how it works.
Turn you interest into carrier :sunglasses: today you can find a lot of tutorials, just check 3dtotal.com tutorials section
Regards :D[/QUOTE]

Woah, that T34 texture is sweet, i tried to do your way how you explained, i just got rubbish :smiley: I think i can use this as a base for the texture and change it to my need, but if i do use this, is this yours? Cauze i need to credit the person if i use this :slight_smile:


(Jammer) #7

this sounds that you have everything i dont have xD
i love scripting but i think i count myself to those guys making unreal architecture and bad textured things etc xD
is this tank free to be used in custom maps? no i dont need one atm but perhaps anytime later ^^[/QUOTE]

Nope :sunglasses: this is commercial work, and already integrated to game, BTW game is released. But it full bullshit as for me. I mean gameplay, tha name of the game is Hour of Victory. It have good graphics but…


(Jammer) #8

Thanks, i like it too :smiley:
Check this one
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(Pegazus) #9

[QUOTE=Jammer;181386]Thanks, i like it too :smiley:
Check this one
http://studio.farstorm.net/gallery/Vehicles/willys_1.jpg :)[/QUOTE]

Very, Very nice detail on that Willy’s jeep :slight_smile: Show us more of your work :wink:


(Jammer) #10

you can visit my site studio.farstorm.net and see all my works :wink:


(Pegazus) #11

Wau, i am realy impressed :smiley: I love the T-34 tank, it is realy cool looking. Oh and i noticed, in the bottom, the T-34 texture, i am using it atm on my BT-5 tank, i hope you dont mind, since i am going to credit you :slight_smile:


(080903k) #12

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(EugeneBancroft) #13

hi,:stroggtapir:
Great list. Thanks you very much
They very useful for me ! Keep up the good work
Thanks again

www.staffingpower.com

sentersoftech


(ErikAlbany) #14

this sounds that you have everything i dont have xD
i love scripting but i think i count myself to those guys making unreal architecture and bad textured things etc xD
is this tank free to be used in custom maps? no i dont need one atm but perhaps anytime later

www.staffingpower.com

www.sentersoftech.com