I dunno how much people would benefit from this, but let’s say you’ve worked on a map for quite some time and it looks great to you. But, when you send it out for a public beta, people complain that it’s too bright or dark!
Now for my idea… Would it be possible to program in a switch where you can reduce or increase the intensity of a map’s light entities without having to play around with all of those intensity values? Like this:
q3map2.exe -light -fast -filter -patchshadows -samples 3 -bounce 4 -lightfix .90 %1
where ‘%1’ is where your map’s located. That new switch, ‘lightfix .90’, would light your map where the overall intensity of all lights would be 90 percent of their original values. If you were to put 1.10 here, the lighting in the map would be brighter by 110 percent.
If that wouldn’t be too hard to code, that would be an awesome feature!
Keep up the good work! I still can’t believe that it takes less time to compile a map than it does to eat dinner (where it used to take all night). Thanks for such an awesome compiler!
PS: You’ll have to forgive me of my poor grammar, it’s 02:00 AM and I got up really early the previous morning. I can’t see straight! 

