Here are some minor things I would like to see added/changed, and also some bugs I'd like fixed.


(Vaxen) #1

I’ve made a short list, and, as I don’t know how else to give my feedback on the game, I’ll just use these forums.

  1. Add some sort of friend/foe indicator to Stoker’s molotov. As of right now, I don’t think there is any definitive way to know whether or not an area on fire is dangerous or not
  2. Whilst using Nader’s grenade lancher, or Rhino’s minigun, pressing Q again should not use the weapon, but should instead put the gun away and bring out your merc’s primary weapon. When I use Rhino, for instance, there are many times where I will have my minigun out and I quickly need the weapon put away. Naturally, I will press Q in order to ‘turn off’ the ability only to have my gun’s trigger lock and make me unable to switch weapons again unless I manually stop the gun from firing on it’s own first. To me, this seems really unintuitive and I think the classes would feel a lot more natural if you’d at least remove the trigger-lock that comes from pressing Q with the class’s main gun already out.
  3. Ammo stations and med stations need HUD markers. Pretty much speaks for itself. In the game’s current state, calling for a medic or for ammo doesn’t give you any indication as to where the nearest medic/medpack or ammo pack/ammo-giving class is. Calling for support should show you where the nearest support class is, and it should also give them some sort of obvious indicator that you’re looking for them.
  4. Allow me to easily swap class positions in pregame lobby without having to first unselect the classes. This is pretty hard to explain via text. Let’s say my class setup is 1. Aura 2. Stoker 3. Rhino . Now let’s say I want to put Aura in slot 3 and Rhino in slot 1. I can’t just select Aura and then select Rhino to change them, nothing happens when I do that. I first have to remove Aura and Rhino from my class selection and THEN put them back in there. So essentially I have to go from 1. Aura 2. Stoker 3. Rhino to 1.Red Eye 2. Stoker 3. Nader THEN to 1. Rhino 2. Stoker 3. Aura . It’s extremely tedious and, again, very unintuitive.
  5. bVoice menu gets suck on screen if opened right before game ends.[/b]
  6. Allow opening of cases in lobby. To open cases, the player currently has to leave the server and go into the main menu to open cases. I would like this changed for obvious reasons.
  7. Allow us to favorite loadouts(adds a star) so we can easily assess which loadouts are ones we deem worth using for each given class. No offense to Nexon, but there are a lot of trashy loadouts which get unlocked through cases, and because there is no way to get rid of the ones we don’t want, the loadout section for each class can get really messy, making it hard to discern which loadouts are the ones we like. Giving us the option to favortie certain loadouts makes the process much quicker and much less frustrating. An even better option would be to allow us to trade in loadouts we don’t want for some sort of currency that we can use for skins, other loadouts, etc.
  8. Pictures of medals in post-game should have descriptions under them. The game shows me that I’ve earned medal after medal, but I haven’t a clue as to what any of them mean. A small description or name shown on or under the picture of the medal would remedy this situation.
  9. Give a counter on the scoreboard for objectives completed by each player. If I remember correctly, There are only 3 statstics given in the in-game scoreboard: kills, deaths, and points. Points are a combination of kills and objective completions, which is nice to know, but I would also like to know how many of those points are purely from objectives. Giving some sort of counter to the amount of major objectives completed by each player would allow others to assess how many of a certain player’s points are due to them just getting kills and how many of them are due to completing the actual objectives.

That’s all I have for now. If I think of anything else I will edit this post or post a bump reply if I think it is significant enough. I’d be interested in hearing what the rest of you think should be added or if you have any criticisms for the things I’ve listed here.


(The99thProblem) #2

Number 2 and Number 6. I can easily get behind. All the other ones are valid requests as well! Good work mate! Well done Vaxen! (*)


(Rimmorn) #3

[left]Gonna add few of my thoughts if you don’t mind.

  1. Defib/proxy should not be used again if I press fire while I’m still holding it, there is a separate button for using it.
  2. There should be some distinction for a clan tag, atm its just dropped on the front with no space or brackets.
  3. Clan tag box, lobby menu, in-game player list and kill list don’t display the same chars. I can put √∞ in clan tag and will be able to see it in lobby but kill list will show black box and ∞ while player list just 2 black boxes.
  4. Actual in-game clan creation would be nice so that only people that are in my clan can run with my tag.
  5. Some numbers about guns (dmg, firerate, reload time) available when checking the loadout or as a tooltip on mouseover, this info is important. (numbers not bars)
  6. Chance to drop a loadout should increase for most used mercs over the last week or so. I don’t need nor want 2 loadouts for Thunder, 3 for Vasilli etc while I’m spending 90% of my playtime as Proxy.
  7. Exp screen should be skippable or take way less time.

@Vaxen
#1 Just make it hurt everyone and do the same for other AoE abilities, would limit the spamming a bit with penalty to exp/score. Don’t do that for C4 tho.

+1 for the rest

Edit: adding #7[/left]