Helping Brink Succeed


(Vaporman) #1

Linsolv outlines a few thingsthat could make or break a game like Brink.


(Kinjal) #2

in 4 words - “we need competitive community”


(Auzner) #3

I said over a month ago Brink will likely be a paradigm shift. It doesn’t need serious competitors, it just needs to be fun. The competition will follow if it is fun enough. There’s already an overwhelming amount of content and player variables for it that I don’t see how it could get stale.


(SockDog) #4

I’d say “Help us to Help Them”. Sometimes even the best games are sunk because a personal recommendation only goes so far to convince others to try or buy the game.

There has to be some level of support at or after release such as SDK, competitive/clan/ tools, BrinkTV/Demo/Machinima and a trial/demo capability. This in hand with the game just not sucking* and stuff like DLC not splintering a community.

  • by sucking I mean more that the design fails to engage the audience it’s targeted at. None of the above is going to help if gamers just don’t get the game in the same way they didn’t get ETQW.

(Kinjal) #5

I wonder, why da hell must any pro gamer be interested in game, which was never demonstrated on PC, he can go for SC2 or QL, ET, or anything else, that is made for competitive purpose in a first place. If u look at SC2 PR campaign, u will see a 1 on 1 game matches, even before a close beta - http://www.youtube.com/watch?v=XGmGjjcEb3U
And what I see then I look at PAX cam videos of Brink – guys that will kill all team members if u make FF on, how it can lure a pro gamers like… I don’t know –winghaven in? Bethesda PR company is oriented on a standard x-box or ps3 user, definitely not a pro gamer. So in the end all pro players who interested in Brink is a ET or ETQW players, may be some TF2 players. Of course, after release situation can change but right now – Brink competitive community…lol.


(SUK_A_FACE) #6

this is totally right we NEED to have an availability to competitive games. it might not have to be right at release but than give us a date that a patch will come out that allows us to do this. Please Please Splash Damage take what Linsolve is saying into consideration. We all want this game to succeed with flying colors but we need your help as well! listen to your community and we will make sure the cash flows in.


(tokamak) #7

An integrated ladder system requires a lot of resources, an integrated ‘make your own league schedule’ however doesn’t.


(ShoryukenII) #8

They said they liked Killzone 2 so I’m hoping that they use a similar clan system. That really extended Killzone 2’s life for me. =D


(Weapuh) #9

A lot of words to say whats been said many times over.


(xTriXxy) #10

go and save wolfenstein. brink dont need any help, or aid.


(Nex) #11

I couldn’t care less for comp scene cause i think 80% of them is elitist bastards…

/flameshield


(Weapuh) #12

Well if you read it it’s explaining how comp and pub contribute to eachother, so you’re cares are irrelevant.

Don’t believe it will “break” the game maybe lessen it’s longevity and SD credibility which would be bad :S


(brbrbr) #13

“competive community” tend over-promoted itself here.
its okay, but anoy sometime.


(Linsolv) #14

Long story short, yeah. I’m an average gamer, I’m busy, and I don’t want a team relying on me because I only get scared I’ll let them down, or even worse, I’ll be pretty decent and some minor obligation will prevent me from coming through. So do I play competitively? No, I don’t. Wish I did, but I don’t.

Competitive community keeps games going unless it’s an absolute smashing success. There are only about 10,000 people playing CoD4 on PSN right now. As we all know, Call of Duty is one of the most popular franchises with casual gamers. Call of Duty 4 is regarded by casuals and competitive gamers alike as the best game in the franchise by a wide margin. There’s so few players, I got matched up with southern Mexican players (while I’m playing) from Michigan more than 50% of the time when I played before Black Ops hit, and since then it’s only seen further decline.

On the other hand, Counter Strike is still having multiple televised tournaments a year. The discrepancy there is HUGE. Is competitive the minority? Yes. Is competitive loudmouthed and arrogant? Sometimes. But if you cater to competitive, you could just pull a StarCraft and still be selling new on shelves 12 years later. If you cater to casuals, then they move on to the next thing pretty quickly. If you want to make a yearly title, it works. If you want a long-lasting game like ET, you need competitive players. Which Splash Damage seems to know well enough.


(Cankor) #15

Publishers like Activision don’t want their games to be long lived, for them 12 months is perfect.


(Linsolv) #16

Point being, with a publisher like Activision, they want to make their money on sequels. I like sequels, because they give developers a chance to fix mistakes that can’t be fixed with a simple patch, and also let you use things like new engines and major new features.

But with Bethesda, even though they’re a perfectly successful company who seems to support their developers very well, they just don’t have the money that Bobby Kotick does to force a million sales down our throats—and don’t get me wrong here, I’m not trying to bash anyone (except Bobby freakin’ Kotick. Ugh… that guy…) because the devs do try their best and make the best game they can most of the time. Splash Damage and Bethesda, on the other hand, are gonna have to build any potential Brink franchise from the ground up at this point. They’re not dealing with an established IP, and we’re dealing with a developer who has earned a ton of success with a very niche crowd.

For me, I just want to see Brink get good post-launch support and possibly a nice, quality sequel. And even though to me, it’s not really about the money, I can’t get what I want without the numbers coming together.