I made a new helmet model for the allies and put it on the pk3. But when i am loading the map to test it the game just quits without leaving any error message, any sugetions?
Thanks in advance
I made a new helmet model for the allies and put it on the pk3. But when i am loading the map to test it the game just quits without leaving any error message, any sugetions?
Thanks in advance
A separate pk3?
Or have you included it into pak0.pk3?
Does the model have a tag?
There are some restrictments concerning the triangle or vertices amount.
Its on a separate pk3. What is a tag?
Ok, you got your model done, good. I don’t know much about milkshape, or it’s tools for exporting md3 files.
I do know in Gmax with the plugins there are options to load the tags (available for download at turbosquid, along with the necessary plugins to import/export md3/mdc files). Just open the original helmet model and look where the tags are, then include them in your model and export it again. A tag is just a small triangle with a specific name (tag_*).
I don’t know for sure because I haven’t made any models for a new helmet (usually a new skin would be just fine), but I think i read somewhere about the helmet only having one tag. You should search these forums to double check that, because I could be wrong. However, when you open up the original model you will know right away how many tags are supposed to be included.
Once you get the tag on your model, repack it in your separate pk3, place in the proper directory, and away you go.
you don’t need to have tag on helmet ( it should be on head which you probably left as it was )
and missing tag won’t crash your game, well surely not at loading time, make sure you’ve vertex count > 1000
otherwise it will do problems, and 1000 is already much for helmet
maximal vertexes per group ( called surface for MD3 ) is 1024
and maximal number of vtx for whole model is 4096