HELP!!


(Shotokan) #1

When I download with q3map2 this wall I have becomes transparent, but when I compile with sof2map the wall is solid. I don’t know what is happening. I’ve tried to make an all new wall, not cloning another one. I’ve made a new wall and I thought it worked, but once I entered the building I could see the outside? What is wrong? Please help me!


(UniKorn) #2

It helps if you add screenshots from in the editor and ingame.


(-=skOre=-) #3

And it helps to not call a thread ‘help!!’, this is a professional Forum, so please name it ‘Wall transparent with q3map2’ or something like that.

It would be nice to get screenies for the visual minds and more info on the subject, is this brush structural or detail? have you checked the shader? have you checked the place for unseen brushes?