I’m having problems with fogging, as you can probably tell from the screen shots below. Why does the fog look solid near the top, instead of thin and… fog-like? to be fair, (and probably the root of my problem), this is a modified sfx/fog_water shader (it’s the only one that turned up in the radiant with the prefix fog). I changed the surface to nodraw, without it i get the orange/black squares of ‘no texture doom’ I’ve checked the paths, and the .tgas do exist. Does it make a difference if I’ve only compiled it with-meta? The effect I’m looking for is that seen in many Quake 3 maps, and in a few places in the ET custom map Resurrection
Here’s what my fog looks like:

Here’s the effect I’m looking for:

I already know how to change the color. but I dont know the name of the Q3 shader used, or I’d just look at it.
thanks for any help!
we might be able to help u better.