I’ve been working with some transparent textures, i save them as 32bit TGA files in photoshop, however the transparency doesnt appear to work properly when the map is loaded. I’ve also noticed that some TGA’s from maps appear transparent in photoshop, but arent when looking through another TGA viewer, such as ACDSee - it sees parts of the TGA that photoshop doesnt.
Can anyone give me some advice on the best program to work with when making transparent TGA’s for maps, or how to see the entire content of a TGA in photoshop?