Help With Textures


(DaDopeman) #1

Hello i need to know if there is requirements for textures like certain pixel maximums or bit resolutions and so on that i need to stay within. Im making my first map and i have gotten somewhat far but now im trying to make a texture out of pictures from my backyard. Basic idea of a wash battle and i took pictures of the wash in my backyard which are very high resolutions so i need to tone them down properly but i dont want to kill the details so if anyone can help i would be very grateful

thx in advance


(th0rn3) #2

max size: 1024x1024

textures must be power of 2, that means dimensions must be 22222*2 (2, 4, 8, 16, 32, 64, … , 1024)


(DaDopeman) #3

ahh that explains alot thx =] i thought it was 256x256 max now i can make my map look better sorry if the answer was obvious looked through 5 pages of search


(Flippy) #4

You can use 1024*1024 textures if you want, but make sure they’re not 1 MB each or something! People don’t mind downloading a 5 MB map, but if you are going to use 1 MB per texture you are going to get into the 50-100 MB’s real soon hehe :stuck_out_tongue:


(aaa3) #5

[QUOTE=th0rn3;187142]max size: 1024x1024

[/QUOTE]
in a testing i was able to use 4096-ish (iirc 4kx1k) textures ingame also (as in radi evrything works anyway, not even have to be power of 2)
although i only use it as a reference in radiant to make some buildings and in final it will be replaced by tiled ones. (lots of repeating). its just 3-400KB in size; possibly, i never tested it, the limit only applies if its not only big in dimensions but in size also?


(-SSF-Sage) #6

[QUOTE=aaa3;187179]in a testing i was able to use 4096-ish (iirc 4kx1k) textures ingame also (as in radi evrything works anyway, not even have to be power of 2)
although i only use it as a reference in radiant to make some buildings and in final it will be replaced by tiled ones. (lots of repeating). its just 3-400KB in size; possibly, i never tested it, the limit only applies if its not only big in dimensions but in size also?[/QUOTE]

Radiant doesn’t accept for example progressive JPG’s (atleast my 1.5.0)… so it doesn’t except. I’m not sure if there’s really a limit as I’ve been able to use even 2048x2048… but the problem will be memory usage and huge pk3 size!


(Pande) #7

yes that means always save final image as .tga, .png, or.JPG. not .jpeg.

and 1024 is not texture limit… its just a good guideline. 2048 etc is also possible, but it can get big in filesize. If its a small 1v1 map and people are going to see that texture close up, go for max detail or use a detail stage if possible.


(IndyJones) #8

png isn’t supported by ET… is it?


(DerSaidin) #9

I don’t think so.

tga, jpg.

I think IOQ3 added support for png. Its a nice format for resources. The advantages of tga, with much better compression.


(nUllSkillZ) #10

The limits for nVidia cards and ATI cards are different.
I think it was 4096 for nVidia and 2048 for ATI.
But you shouldn’t use textures that are that big.
Maximum of stock textures is 1024 if I remember correct.
For very few terrain textures.