Help with sw_oasis_b3.script


(=SC=Beef) #1

I have been trying for about 1hour with no luck :disgust: . i admit im not great with map scrpting. So im hoping some kind soul will help.
I wanting the following sw_oasis_b3.script ( http://www.silent-clan.com/files/sw_oasis_b3.script ) to be edited for the following:

  1. Axis permenent spawn is ‘Axis Garrison’
  2. Allies permenent spawn is ‘Allied Camp’
  3. The flag is allways capturable, but spawns never change.
  4. The old city wall to be removed/destroyed upon startup.

I cant offer much for the one who helps. maybe a siggy


(DerSaidin) #2

Removing the wall reduces teh need for an engi… I dont like that part.


(=SC=Beef) #3

Indeed you are correct, but i feel my reason would be justified for those looking for something different in an average map.


(Roeltje) #4

why dont u try looking at an lms script? i dunno if there’s and sw_oasis_b3_lms.script inthere :slight_smile:
in lms scripts u mostly have the things u want :slight_smile:


(S14Y3R) #5

Yeah, set up your script to remove the obj’s and spawns you don’t want, which is what lms does, look through them, there easy to figure out… once you have the targetname’s of the entities you can do whatever. Same with “not” removing stuff, like the flag, run the tank early, etc…