Help with my map Airbase


(unf4z3d) #1

so, I’ve worked through most of the problems and stuff in ym map without making posts here, but now there are a few things i would appreciate help on, and possibly some opinions :slight_smile:

-how do you make spawns change after the truck passes a certain point?

-how do you make a script_mover explode? or should i just swap it out with a different model?

-how do i get my pk3 show in the maplist? i need a good tut for this prob, as it crashes ET when i put it on my clans server.

-what would be a good explosive to have blow up a bunch of fuel?

thanks for ur input

planning the release of A1 for next week :slight_smile:


(Nail) #2

dynamite is the traditional method of blowing up fuel dumps, but satchel or panzerfaust/tank shot would be fun


(Pegazus) #3

Well, you could make a stealable explosive, wich Allies/Axis steal and place it to the fuel depot.


(unf4z3d) #4

sorry, forgot i didn’t explain the whole map here :slight_smile:

the explosive is stolen and put on a truck, which goes suicide into the feul tanks…


(unf4z3d) #5

i just went with a huge ammo crate on the back of the truck :slight_smile:


(Pande) #6

maps need .arena files (same for W:ET I would guess) to show up in map list.


(unf4z3d) #7

:\ i make my arena file as i should, but pk3creator ives error, os i put it in manually and still not in maplist…

filename is airbase35.arena


{
	map			"airbase35"
	longname		"airbase"
	type			"wolfmp wolfsw"
	timelimit		20
	axisRespawnTime		15
	alliedRespawnTime	15
	briefing		"Destroy ZE axis AIRBASE!!!"
	mapposition_x		498
	mapposition_y		464
}

airbase35 is the map name plus current pre-alpha version (only tested by me and friends with devmap)

did i failed? :eek:


(dwe_flame) #8

[QUOTE=unf4z3d;191376]so, I’ve worked through most of the problems and stuff in ym map without making posts here, but now there are a few things i would appreciate help on, and possibly some opinions :slight_smile:

-how do you make spawns change after the truck passes a certain point?

[/quote]

example is here:


		trigger run_57
	{
		trigger self tracks_forward
		accum 1 bitset 2
		followspline 0 spln59 75 wait length 32
		accum 1 bitreset 2
		trigger self run_continue
	}
		trigger run_58
	{
		trigger self tracks_forward
		accum 1 bitset 2
		followspline 0 spln60 75 wait length 32
		
		setstate allied_spawn1 invisible
		setstate allied_spawn2 default
		setstate allied_spawn3 invisible
		setautospawn "Allied Spawn2" 1
		wm_announce	"^bAllies advanced to a new spawning point!"
		
		accum 1 bitreset 2
		trigger self run_continue
	}
		trigger run_59
	{
		trigger self tracks_forward
		accum 1 bitset 2
		followspline 0 spln61 75 wait length 32
		accum 1 bitreset 2
		trigger self run_continue
	}

within this example, the allied team will advance to the next spawning point,
setting theyr first spawnpoint with targetname “allied_spawn1” invisible and letting popup “allied_spawn2” the “allied_spawn3” can be triggered again at a other point.

the setautospawn “Allied Spawn2” 1 part will set the spawn for team 1 (the allies) to be the spawn that is called “Allied Spawn2” within Description

the one that are set to “default” can be used, the others not.

i think someone else will need to answer this, but i can only guess.

set the target think to “iinvisible” and trigger some target_effect for explosions ?
if you want to show up something new, make it invisible at spawning, and use setstate to set it at default once the other one gets removed ?

this is my first guess, but not shure on this

crashing ET ?

did you set coordinates on map correct ?
when using the 1.5 version of gtk radiant, you can easy us the Plugins => sunplug => ET-mapcoordinator
and click “get optimal” and click “set” after that

just make as many trigger_effect as you like :slight_smile: set to TNT or explosion, whatever you like


(unf4z3d) #9

ty alot, i figured out what i was missing in my arena file, and the explosive is just a crate of explosives on a truck :slight_smile:

had my first pre-alpha test on my clans server, got some positive feedback :slight_smile:

total pk3 size atm is 2.14 mb :smiley: