[QUOTE=unf4z3d;191376]so, I’ve worked through most of the problems and stuff in ym map without making posts here, but now there are a few things i would appreciate help on, and possibly some opinions 
-how do you make spawns change after the truck passes a certain point?
[/quote]
example is here:
trigger run_57
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln59 75 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
trigger run_58
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln60 75 wait length 32
setstate allied_spawn1 invisible
setstate allied_spawn2 default
setstate allied_spawn3 invisible
setautospawn "Allied Spawn2" 1
wm_announce "^bAllies advanced to a new spawning point!"
accum 1 bitreset 2
trigger self run_continue
}
trigger run_59
{
trigger self tracks_forward
accum 1 bitset 2
followspline 0 spln61 75 wait length 32
accum 1 bitreset 2
trigger self run_continue
}
within this example, the allied team will advance to the next spawning point,
setting theyr first spawnpoint with targetname “allied_spawn1” invisible and letting popup “allied_spawn2” the “allied_spawn3” can be triggered again at a other point.
the setautospawn “Allied Spawn2” 1 part will set the spawn for team 1 (the allies) to be the spawn that is called “Allied Spawn2” within Description
the one that are set to “default” can be used, the others not.
i think someone else will need to answer this, but i can only guess.
set the target think to “iinvisible” and trigger some target_effect for explosions ?
if you want to show up something new, make it invisible at spawning, and use setstate to set it at default once the other one gets removed ?
this is my first guess, but not shure on this
crashing ET ?
did you set coordinates on map correct ?
when using the 1.5 version of gtk radiant, you can easy us the Plugins => sunplug => ET-mapcoordinator
and click “get optimal” and click “set” after that
just make as many trigger_effect as you like
set to TNT or explosion, whatever you like