HELP with minor goldrush map modification please


(herf) #1

I am looking for 2-3 minimal goldrush modifications:

1)remove the fixed machine gun in the bank courtyard
2)remove the ability to plant mines in the bank courtyard

thats it.

Also if possible, switch the number of golds that have to be put in the truck from 2 to only 1… But thats not as important as the other two. If something isnt possible, or not easily done, I would take only 1 modification…

Thanks for any help you can provide,

H3rf


(TFate) #2

Wrong section. Also, there are 100 goldrush mods already, why don’t you take a look at those. I’m sure you’ll find one of those meets your demands…


(Fusen) #3

what you asked for is in sw_goldrush


(herf) #4

in terms of it being in sw_goldrush, I am looking for only those changes, if I recollect right, sw_goldrush has many many changes in it, to my knowledge, there are a few goldrush mods, and none of them are so minimal, most go way way too far for competitive needs.

Yeah, I am familiar with this sw_goldrush already. The changes are below. I am just interested in the minimal changes above, and I believe the majority of the competitive community would be interested in the few changes outlines above, versus the extensive changes below in sw_goldrush.

Thanks for your help,

H3rf

sw_goldrush
Changes

  1. Command Post moved to ladder room near bridge. Allies can spawn at CP if allies own the CP only after tank is past tank barrier #1.
  2. Stationary MGs near bank and behind bridge removed.
  3. Tank run ends on bridge and blows Bank doors. Added an outcove/overhang area for tank to turn in to blow Bank doors. (After tank blows Bank doors the next time tank is damaged its no longer repairable as this would slaughter the Axis)
  4. Only one gold crate needs to be secured in truck.
  5. Truck is indestructable. Its been moved to a spot behind the bridge in rear courtyard near ladder room stairs where 2nd tank barrier was. Its runs under the bridge and makes a right turn at island in front of bank and continues on its original track. This will give the Axis a last ditch effort to stop the allies.
  6. The 2nd Tank barrier and 2nd Truck barriers removed. Tank barrier #1 still in place and Truck barrier #1 is where tank barrier #2 was under bridge. (This can be removed but shouldn’t be a problem with Allies spawning at ladder room CP)
  7. Front door to Tank Depot opened slightly for easier access to build tank.
  8. Timelimit shortened to 15 min. (possibly could go to 12… will have to see)
  9. Un-openable door by old stationary MG & old truck spot on side of bank in arch now gets blown out by tank blast also.
  10. Tank and Truck speeded up to around 1.25 b_moverscale.