Hello there, as this is my first post ever on this forum, I’d first of all say hi to all of you, you seem like a bunch of nice people 
And now to my problem!
As I am pretty new to play around with shaders and skies and such, I’d love to get some help. So far I’ve got my map running the way I want with scripts and all that.
With that big problem solved (it was a damn lot of hard work to figure out, being a newbie in that area :P) I’ve chosen to go on with next problem - the evil shaders.
I’ve found a skybox and gotten it in to the game and it works as it is supposed to, I guess. Atleast from what you could expect from what I’ve done so far (which isn’t very much).
I’ll post a picture of the problem:

As you might see in that screenshot, the shadows doesn’t look they way it should. It seems as if the sun is shining from that corner, kinda. I figure that out from looking at the ground shadows and the “walls” of the map. But the “brick” textures doesn’t seem to be affected by this. And that’s where my (main) problem lies.
I suppose I’ve done something wrong, or not done enough. However I do not know what to do or not to do about it and that’s why i choose to make this thread.
Probably, there are some tutorials about this. But I’ve been looking around, done some searches but haven’t been very successfull. So if there are any, please point me in the right direction 
I’d appreciate any help available. If there is something you may need to know of my map or shaderfiles, don’t hesitate to ask.
Thanks in advance
/Nightcrawl

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