Could someone explain ,or point me to a turorial on the basics of lightmaps.
I assume it has something to do with how q3map2 lights a map butI’m cluless as to how this works.
Also how does the worldspawn key ‘gridsize’ effect lighting.Ive tried diffeernt values (64 64 64 for ex) but q3map2 allways readjusts the value to something else.Ive read,I think,somewhere that a smaller grid size gives better quality lighting at the expense of a longer compile time.Any illumination (pun intended) on the subject would be greatly appreciated.