Help with Gun modifaction


(Rhysflood1) #1

Hallo all.
Ok to start of i would like to say i already do skin placement on guns and other TGA files (made my thomspon green cammo).
What i want to do is basicly create/edit what the gun is actually built like for an example i want to add a Scope to the colt pistol. I have lernt it requires scripting (i have basicly no knowlege on how to script but willing to learn.) If there is alot more to it as well please post below anything to help me with this please. If i requires makeing a new scope picture i would need help with that cause of how the TGA files are set up.

Hope that made sence. PLease help, i know there is some brainy people out there who could help

Thanks rhys


(daz2007) #2

Its will likely to Require Programming as well as Scripting, Cool idea though


(Emilios1310) #3

It would be nice if you could put attachments on weapons and pay them with something (your XP :P) like COD! xD


(Mateos) #4

DERP. No more CoD please - It is ET not “Played for a long time so have better stuff in my hands”.


(Shanks) #5

OR just allow a certain amount of modifications to the weapons like Brink.


(Rhysflood1) #6

LOL can we keep on track please :stuck_out_tongue: i really need help with this and infomation would help alot.


(Smurfer) #7

If you want to be able to right-click & zoom with the scope then you will have to create a new weapon & thus a new mod.


(Emilios1310) #8

OK, back on-topic, I think adding a scope on the Colt requires modification of the model, as well as scripting.

I don’t know how to do that, but I’m sure it needs it’s md3/mdc changed.


(Rhysflood1) #9

I’ve got a program witch ops MDC and MD3 file’s, but cant edit them :frowning: (well not were i can find it)


(KENNITHH) #10

I think MilkShape 3D can open them and you can edit it there too. But I don’t know if anything will happen with the animations when you export them.


(Rampag3) #11

Milkshape 3D is a good ideia if you only want to change the weapon, since its just a md3 file, you can easily import and export, but you have to create a qc file to export.

I don’t know if it is necessary to create a new mdm (the file for the body) or a mdx (the animations), but a program that may work is the Lightray 3D, it can import and export mdm/mdx, but never used since you have to pay for it xD

Here is a idea what a qc looks like:

// Quake III Arena MD3 control file, generated by MilkShape 3D
//
$model “models/players/model/model.md3” <- Edit this
// reference frame
//$frames -1 -1
// frame 1-30
$frames 1 30
$flags 0
$numskins 0

// you can have one or no parent tag

// tags

// meshes (surfaces)
$mesh “helmet”
$skin “models/players/model/skin.tga” <- Edit this
$flags 0

$mesh “inside”
$skin “models/players/model/skin.tga” <- Edit this
$flags 0

$mesh “strap”
$skin “models/players/model/skin.tga” <- Edit this
$flags 0

You can generate it easily from Milkshape, just go Tools -> Quake III Arena -> Generate Control File

As you can see, this the helmet qc, but you have to set the exactly path where the textures are and the md3. Also, you have the create the qc with the same name of the md3 file that you will create.

About the scripts, I’ve never did such thing, but you can try see the TCE mod.

If you want some help on Milkshape I would be glad to help ^^

Regards,
Rampag3


(BackSnip3) #12

You need to import the .mdc files into your editing program, modify the object(do you know anything about modelling?), then export into .md3.
You would need to make a new mod to add a working scope on alternate fire.
Also you need to edit the .weap file of the colt. The .mdc format has priority on the .md3 format so you must name your new model different as the old one(something like v_colt.mdc), and then call this new model in the .weap file. If you don’t game will keep old model.
If you need more help ask.

.qc files are boring. Use q3modeltool instead, and get your shaderpaths saved inside the model file.

Peace.

And Rampage, .mdm/.mdx are only used for playermodels with a biped skeleton. It doesn’t works with other skeletons so it doesn’t works in first person view( tested myself, crashes the game at weapon selection).
And yes you have to pay for Lightray3D, and it sucks.


(Indloon) #13

You wanna make the zoom style weapon,like in the FalconET,when you take a MP40 and press MOUSE3 and it “zooms”?