First off my jk2 map is gigantanormous in size. I have a sky portal. The map compiles fine, but sometimes the sky portal (_skybox) fails entirely and doesn’t appear. It works maybe 50% of time. However, if I delete a little bit from by sky portal, then it works 100% of time. If I add just a little bit to the sky portal brushes, then it always fails so I’m right on the edge of it working vs. failing.
Here are my current compile settings
bsp_q3map2/q3map2: (final) BSP -meta -notjunc, -vis, -light -fast -samples 2 -lomem
Worldspawn Information
_lightmapscale 10
_blocksize 0
_chopsize 0
ambient 15
I’m wondering if a new PC would help or if more memory would help vs be wasted effort? Also idk what type of memory I would need? ram? more cache memory? faster processor?
Here is my current computer that is a a few years old
Intel QX9650 3 gigahtz, 12 MB cache, 4 core processor
(Two of these) Patriot 1 GB DDR3 1333 MHZ LL PC3-10666 AW110 AW110 XMP intel memory
32 bit windows Vista
Nvidia nforce 7901 ultra sli motherboard
Again, the map will always compile OK, but it’s the sky portal that fails when things get too complex.