Where have you put the pk3 file? Which directory?
What parameters are you running the game with? sv_pure etc
Did you base your campaign file on an existing one?
Sock
:moo:[/quote]
I based my .campaign file off a exsisting one that came with the game and just changed the amount of maps and the text for the objective text. I have the .pk3 file in my etmain dir whit all the rest and I am running this server config. well here are parts of it you need to look at at
set dedicated “2”
set g_gametype “4”
set ttycon 0
// PASSWORDS & CLIENTS
set sv_maxclients “32”
// MASTER SERVERS TO REPORT TO
set sv_master1 “etmaster.idsoftware.com”
set sv_master2 “master.gamespy.com:27900”
set sv_master3 “master0.gamespy.com”
set sv_master4 “clanservers.net”
// DL, RATE
set sv_maxRate “13000”
set sv_dl_maxRate “42000”
set sv_allowDownload “1”
set sv_wwwDownload “0”
set sv_wwwBaseURL “”
set sv_wwwDlDisconnected “0”
set sv_wwwFallbackURL “”
// MISC SETTINGS
set g_heavyWeaponRestriction “2”
set g_antilag “1”
set g_altStopwatchMode “0”
set g_autofireteams “1”
set g_complaintlimit “5”
set g_ipcomplaintlimit “3”
set g_fastres “0”
set g_friendlyFire “1”
set g_minGameClients “0”
set g_maxlives “0”
set g_alliedmaxlives “0”
set g_axismaxlives “0”
set g_teamforcebalance “0”
set g_noTeamSwitching “0”
set g_voiceChatsAllowed “4”
set g_doWarmup “1”
set g_warmup “15”
set g_spectatorInactivity “0”
set sv_floodProtect “1”
set sv_pure “1”
set sv_minping “0”
set sv_maxping “0”
set match_latejoin “1”
set match_minplayers “0”
set match_mutespecs “0”
set match_readypercent “45”
set match_timeoutcount “0”
set match_warmupfire “1”
set match_warmupDamage “1”
set team_maxplayers “16”
set team_nocontrols “0”
set pmove_fixed “0”
set pmove_msec “8”
//Server Options
set sv_cheats “0”
// LMS ONLY SETTINGS
set g_lms_teamForceBalance “1”
set g_lms_roundlimit “3”
set g_lms_matchlimit “2”
set g_lms_currentMatch “0”
set g_lms_lockTeams “0”
set g_lms_followTeamOnly “1”
// PUNKBUSTER
set sv_punkbuster “1”
pb_sv_enable
pb_sv_httpPort 1234
pb_sv_httpAddr 66.216.127.218
// MAP ROTATION
exec campaigncycle.cfg // Campaign mode
// WATCHDOG
set com_watchdog_cmd “exec campaigncycle.cfg” // defaults to quit
Any thoughts ??
Here is the campaign file. which is in the .pk3 file with a path to scripts/mvunderground.campaign…
_________________________________________________________-
{
name “MV UNDERGROUND”
shortname “mvunderground”
description “Some text here.”
maps “fueldump;railgun;radar;oasis;battery;goldrush”
mapTC 374 374
type “wolfmp”
}
Here is the campaigncycle.cfg
set d1 “campaign mvunderground ; set nextcampaign vstr d2”
set d2 “campaign mvunderground ; set nextcampaign vstr d1”
// server doesn’t recognise the campaign command when the gamecode isn’t running yet.
set d_initial “set g_gametype 4 ; map fuledump ; set nextcampaign vstr d2”
vstr d_initial