Hello, first take a look at example code piece:
void somefunc( void ) {
int reload = 0;
if( cg.snap->ps.weaponstate == WEAPON_RELOADING ) {
reload = 1;
CG_Printf("reloading
");
} else {
reload = 0;
}
if( reload != 0 ) {
cg.refdefViewAngles[ROLL] += 40;
cg.refdefViewAngles[YAW] += 40;
cg.refdefViewAngles[PITCH] += 40;
CG_Printf("DONE 2
");
}
}
Now, if I call it out and reload an weapons, then NOTHING happens with the screen 
I tried all the way that, but it doesn’t work…
I just want to change view angles…
Yes, I have called the function out, yes the code located in file is included into project.
Maybe I must use VectorAdd??
