Ok, I have here a script, that moves a script_mover in my map at map start.
oil
{
spawn
{
wait 300
followspline 0 spl_01 100 length 32 wait
trigger self tank_path
}
trigger tank_path
{
followspline 0 spl_01 100 wait length 50
followspline 0 spl_02 100 wait length 50
followspline 0 spl_03 100 wait length 50
followspline 0 spl_04 100 wait length 50
followspline 0 spl_05 100 wait length 50
followspline 0 spl_06 100 wait length 50
followspline 0 spl_07 100 wait length 50
}
}
I will be adding more splines for my map, this one was just a test to see if t did move, and it did.
Let me explain. I will have 2 team doors, that will be targeted at a target_script_trigger, which I think should trigger a script like an accum to tell it to change its state.
Well, I will have two team doors, the size of a button. With targetnames like allies_button and axis_button. These doors would have to belong to one team only.
When a team uses its button, say the axis press theirs, then the script_mover will start its path along the splines. Once allies press their button, the mover stops where it is.
Can some one edit my script to show me what I need to do, by adding the accums and the bits where the team door will be pressed.
Thanks
