Help with a custom hud


(TheDoctorHax) #1

Hey, I have a 1920x1200 monitor and I am trying to make a centered HUD. I tried the wezel hud configurator and it is broken(nothing is where it should be). I was wondering if someone could give some advice on how to manually make on via the ini file. I want the Minimap to be at the bottom slightly to the right with the abilities to the left of that and the timer under the abilities with ammo above the minimap and health to the left. Thanks for any help with making this hud as I hate the default one.


(BanHammer) #2

I have a 1440x900 and I still have trouble but the best thing you can do is test and repeat.


(bontsa) #3

I remember having to goof around with the pixel offset values when creating 1920x1080 res HUD with wezel’s. Like putting stuff on the tool where I wanted them and then checking in-game how much they were off (approximately). Needed quite a few reconnects but I’m happy how it turned out, sweet tool ^^ I also found attaching useful. i.e. if my ammo counter was on good spot but HP bar was off when I wanted it below it;

PlayerHealthPosition=(Align=(H=HA_RIGHT,V=HA_BOTTOM),Attach=(H=HA_RIGHT,V=HA_BOTTOM,HA="",VA=“WeaponAmmo”),PixelOffset=(X=5.333333333333333,Y=4.8))

Pixel offsets obviously being what you feel best, and alignments and so forth. VA factor simply allows you to attach stat into other, at least thats how it worked for me.


(MarsRover) #4

Is there somewhere a list/description of what each element in [ShooterGame.SGUIHUDPlayer] is?

I’ve found a custom HUD that’s close to my ideal. Created by @[eXo]Eiskaffee:
forums.dirtybomb.nexon.net/discussion/15114/custom-hud-for-faster-information

I’ve successfully tweaked a few things, but I’m having problems with positions of the “reinforcements in…” and “press space to deploy”, and I can’t figure out which ones those are. DeathInfoCardPosition and IncapMenuPosition seem like logical candidates, but changing them doesn’t work.