Hi!
What i will do if ive got this bug, i will compile a “testmap” (whit your model) and try it in etgame. In the game, look in console to find textures missing (in yellow) then look the path to find this texture missing.
Or,
you can do a ASE whit radiant and Q3Map2Toolz but only in brush. (No patche)
1- build you project (textured) (build it in the center of the map. X-green-Y-Blue and Z-Red cross will be the center of your model)
2- Hollow a box in caulk around your project. ( only to avoid the leak…Will not see any face whit caulk texture after convert to .ase)
3- Put 1 info_player_deathmatch entitie.
4- compile like this bsp_Q3Map2: (single) BSP -meta
5-Then look at this video to see what next to do. (start it at 20 seconds… the first 20 seconds was the same i say in 1-2-3-4 but using Q3Map2Toolz. I use radiant because the texture was align after compile but not align texture if i compile whit Q3Map2Toolz like the video. So start at 20 secondes
Sorry about my english. Isnt so good! I hope you can understand!
Cya