**HELP** " unknown BSP format IBSP, version 47 " RTCW SP Problem !


(ronboy) #21

Yes, there should be a mymap_b0.aas and mymap_b1.aas. Without these files, your AI will not work.


(Eugeny) #22

In the folder there is bin_nt makeaas bat file, it is necessary to specify the name of the map file and run


(William Faure) #23

Ok. Following @ailmanki’s advice, I did put the SDK’s bspc.exe inside my RTCW folder. Also, I have put the makeaas.bat (also asscfg_lg.c and asscfg_sm.c) following @Eugeny’s indication : all of this in the same folder - RTCW.

I execute makeaas.bat but there’s no AAS files in my maps folder. Here is the command lines of makeaas.bat :

[B]@echo off
setlocal

rem Enable this next line to compile maps without debug info (put in a rem to enable debug info)
rem set extraparms=-optimize

bspc -threads 1 -ext _b0 -cfg aascfg_sm.c -bsp2aas …\main\maps\mymap.bsp -output …\main\maps %extraparms% -forcesidesvisible
copy bspc.log temp_b0.log

bspc -threads 1 -ext _b1 -cfg aascfg_lg.c -bsp2aas …\maps\mymap.bsp -output …\main\maps %extraparms% -forcesidesvisible
copy bspc.log temp_b1.log[/B]

Hope you can help-me ! This is my third day with this problem…


(William Faure) #24

Okay, i’ve placed copies of bspc.exe, bspc.ai, aascfg_lg.c, aascfg_sm.c and makeaas.bat in another folder. And when I execute the makeaas.bat, it creates files : mymap_b0.lin and mymap_b1.lin.

I am happy because it creates files and these have _b0 and _b1 after the map name. But i’m also sad because it is not the requested file type.

I think I need another solution.


(William Faure) #25

Well ! I think it works now. I have only mymap_b0.aas but my AI are working. They can shoot, walk and more ! I’m really happy today. Ah, thank you guys : I will add the following helpers in the " Thanks " section of the credits at the end of my upcoming game :

@ailmanki
@Eugeny
@Ronboy

If I have another problem, I know what to do : ask to you !

Thanks. I will soon talk about my game, don’t worry. But it’s not ready for the moment. I will present it at the end of the month or maybe in the start of August.

Thank You. :smiley:


(William Faure) #26

Well ! I think it works now. I have only mymap_b0.aas but my AI are working. They can shoot, walk and more ! I’m really happy today. Ah, thank you guys : I will add the following helpers in the " Thanks " section of the credits at the end of my upcoming game :

@ailmanki
@Eugeny
@Ronboy

If I have another problem, I know what to do : ask to you !

Thanks. I will soon talk about my game, don’t worry. But it’s not ready for the moment. I will present it at the end of the month or maybe in the start of August.

Thank You. :smiley:


(ronboy) #27

Hm, I thought both mymap_b0.aas and mymap_b1.aas were necessary to have working AI in a map. Anyway, glad to see you finally got your problem fixed. :smiley:


(ozarkpro) #28

[QUOTE=TITEUF-85;456695]Ok. Following @ailmanki’s advice, I did put the SDK’s bspc.exe inside my RTCW folder. Also, I have put the makeaas.bat (also asscfg_lg.c and asscfg_sm.c) following @Eugeny’s indication : all of this in the same folder - RTCW.

I execute makeaas.bat but there’s no AAS files in my maps folder. Here is the command lines of makeaas.bat :

[B]@echo off
setlocal

rem Enable this next line to compile maps without debug info (put in a rem to enable debug info)
rem set extraparms=-optimize

bspc -threads 1 -ext _b0 -cfg aascfg_sm.c -bsp2aas …\main\maps\mymap.bsp -output …\main\maps %extraparms% -forcesidesvisible
copy bspc.log temp_b0.log

bspc -threads 1 -ext _b1 -cfg aascfg_lg.c -bsp2aas …\maps\mymap.bsp -output …\main\maps %extraparms% -forcesidesvisible
copy bspc.log temp_b1.log[/B]

Hope you can help-me ! This is my third day with this problem…[/QUOTE]

Titeuf-85,
On the batch file you included , there is one change that you should do in order to see both the AAS files.
On the second bspc command line, you only have …maps\mymap.bsp instead you need it to say …main\maps\mymap.bsp

That should give you both files in the same location the next time you run this batch file.


(vicpas) #29

I still prefer my old and less troublesome GtkRadiant version 1.2.11


(ronboy) #30

I agree. Version 1.4.0 of Radiant was alright, but I think it only had Q3map2 for the BSP compile options, and no option for just Q3map, which is why I made the switch to 1.2.11.


(William Faure) #31

Thanks again for your help guys. You will be in the “Thanks” section of my game’s ending credits. With your help, my enemy soldiers can move, can crouch and can kill me : that’s amazing.

I will present the game soon (somewhere in July/August) because I’m not ready at all to present something at the moment. This project takes me a lot of my free time, so I don’t waste it and I’m doing my best to deliver you something of quality. So I want to finish this first level before show it to you.

So thank you a last time and here is a Teaser Picture of my upcoming project, showing an enemy soldier with a MP40. :smiley:



(William Faure) #32

Thanks again for your help guys. You will be in the “Thanks” section of my game’s ending credits. With your help, my enemy soldiers can move, can crouch and can kill me : that’s amazing.

I will present the game soon (somewhere in July/August) because I’m not ready at all to present something at the moment. This project takes me a lot of my free time, so I don’t waste it and I’m doing my best to deliver you something of quality. So I want to finish this first level before show it to you.

So thank you a last time and here is a Teaser Picture of my upcoming project, showing an enemy soldier with a MP40. :smiley:



(William Faure) #33

Thanks again for your help guys. You will be in the “Thanks” section of my game’s ending credits. With your help, my enemy soldiers can move, can crouch and can kill me : that’s amazing.

I will present the game soon (somewhere in July/August) because I’m not ready at all to present something at the moment. This project takes me a lot of my free time, so I don’t waste it and I’m doing my best to deliver you something of quality. So I want to finish this first level before show it to you.

So thank you a last time and here is a Teaser Picture of my upcoming project, showing an enemy soldier with a MP40. :smiley:



(ronboy) #34

I like the quote from Herbert George Wells. :smiley:
Also, please remember to have this tested in order to eliminate bugs. This can be either through private testings, public testings, or both. Your project will be much better if it has only a few bugs or none at all. :slight_smile:


(William Faure) #35

You’re right. Thank you for your advices and your support. :cool:


(ronboy) #36

Like I said, I learned the hard way to always have a project tested to remove most or all of the bugs, so players can have a better experience.


(William Faure) #37

Don’t worry, I will try to do the same to deliver something of good quality. Also, to thank you for the many advices you’re giving me, here is a new picture of my upcoming game.



(William Faure) #38


(vicpas) #39

Have a name this addon?


(William Faure) #40

Teaser Picture #2
“The Gameplay”

16th of July at 23:24

Teaser Picture #1
“The Features”

16th of July at 19:38

Keep an eye on the album !